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-   -   Peculiar Planets Mod for Weird Worlds (http://forum.shrapnelgames.com/showthread.php?t=44866)

Lord_Vader May 3rd, 2010 06:53 AM

Re: Peculiar Planets Mod for Weird Worlds
 
Quote:

Originally Posted by chabex (Post 739989)
Hey My Lord, are you still there?
:-)
All is SO quiet...

Yes I am still here. :)

Okay, so my mod got delayed a little, but it's almost ready now. Over 10 races, many new events, items and quests...

Thanks for everyone's interest. :D

chabex May 4th, 2010 01:50 PM

Re: Peculiar Planets Mod for Weird Worlds
 
...transferring emergency power to Lord_Vader...
... humming mantras...
... Guru meditation...
...
:-D

Lord_Vader May 9th, 2010 06:15 PM

Re: Peculiar Planets Mod for Weird Worlds
 
That seemed to work, chabex. :p ;)

Thanks for the enthusiasm... Coming soon! :D

ExplorerBob May 26th, 2010 07:29 PM

Re: Peculiar Planets Mod for Weird Worlds
 
Still trying to perfect those last few items?

If you want, you can always do it like me, make a to-do list, release the existing mod (with the offending items reverted or removed), and then say that you'll probably make an update, sometime...and then get around to it six months later after you've forgotten how to make elaborate WW code.

ExplorerBob June 11th, 2010 02:23 PM

Re: Peculiar Planets Mod for Weird Worlds
 
Seriously, though, it might not be a bad idea to cut out a few of the more problematic things and release what you have now. Variations in Friendliness was a feature I really wanted to have in my mod, Odd Adventures, but I managed to mess it up to the point where I couldn't reproduce it, so instead of wasting a lot of time trying to figure it out, I just released the mod that I had and figured I'd try to redo it later. I know that you have a lot of great ideas, but it's not always convenient or possible to fit 'em all in at once -- you can start out with the stuff that is good, and figure out how to integrate the other stuff you want in a new release, later on.

meKanicalj3sus June 13th, 2010 05:57 PM

I guess a 10 race mod was a lil' ambitious for a first time go around huh?

Feel free to post 'work in progress' as ExplorerBob suggested, i'm sure the community here will help out :shake: :typing:

Use the 'Dark Force' Vader!

Lord_Vader July 10th, 2010 06:30 PM

Re: Peculiar Planets Mod for Weird Worlds
 
Well, there were no problems with the mod, just I have been CRAZY busy over the last few weeks so got no chance to do much of anything with it in that final touching up.

But I am pleased to announce that this mod is 99.9999% likely to come out next week, perhaps on Monday! :D

I'll post a new thread for it when Version 0.5 is done. :)

Lord_Vader July 13th, 2010 09:34 PM

Re: Peculiar Planets Mod for Weird Worlds
 
Alright, Peculiar Planets is coming out on Monday, July 19, 2010! :D

Sorry to all those I have kept waiting. I hope Version 0.5 is worth the wait. :)

Lord_Vader July 18th, 2010 06:56 PM

Re: Peculiar Planets Mod for Weird Worlds
 
Alright guys, coming right up!

Within 48 hours you'll be playing Peculiar Planets...

Then again it seems a little quiet around here. :p

The Box July 18th, 2010 08:49 PM

Re: Peculiar Planets Mod for Weird Worlds
 
I'll start the countdown clock.

I'm looking forward to having a new mod to play, so ten new races sounds pretty good... and hey, you've gotten further than any of my own mod-making projects ever did.


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