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Re: Steam Sale Dom3 players might like.
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Don't remember if they were SSI. Anyway they had a 'fun' bit of copy protection, which was asking you for the code not only every time you started the game up, but also during the game - here's an example. There's a maze in the game which takes ages to navigate. At the end of the maze there is a door which has some symbols on it. You're supposed to use the decoder wheel to work out what the symbols mean (they are in elvish and dwarvish). If you do use the decoder wheel it spells out 'NOKNOK'. If you put anything other than NOKNOK in then you get a bit of descriptive text that a monster comes out from under the door and kills your entire party, then the game deletes your previous save as well. Now I had the codewheel, but the first time I ran into this, I just put 'dunno' because I had saved the game and I couldn't be arsed to bother with the codewheel (it was kind of a pain and I was about to shut down the pc). So yay, the game ****ed my only save up. Yay copy protection. |
Re: Steam Sale Dom3 players might like.
yeah all golden era (aka early 90 late 80) games used copy protection schemes similar to that.
it was pretty effective before the internet had to ruin everything. |
Re: Steam Sale Dom3 players might like.
They also used to ask stuff like 'what's the third word on the second line of the twenty fifth page of the manual?'
But honestly I don't think this form of copy protection was ever effective. Those who would actually copy the games were connected to the 'scene' and knew the workarounds. Even when I was very young there were cracked copies of games being passed around. Nowhere near as prolific, but then games were nowhere near as prolific either. I doubt the actual % has changed. |
Re: Steam Sale Dom3 players might like.
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And I totally disagree that Dominions couldn't sell on something like Steam. If they can sell a million different Nancy Drew titles then they could certainly sell Dominions. :D Although I do kind of doubt they could sell Dominions on Steam at its current price point... Or at least not too many copies. |
Re: Steam Sale Dom3 players might like.
Dom3 wouldn't be sold on steam via Shrapnel would it? So no need for the price to stay the same?
As I say every time this comes up, I know like ten people who I basically had convinced that they'd like dom3, then I told them the price and they told me to GTFO. |
Re: Steam Sale Dom3 players might like.
Back to the OP, Mount & Blade is made by Paradox. Anyone here play any of their other games, like the Europa Universalis or Hearts of Iron series?
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Re: Steam Sale Dom3 players might like.
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Analogous to Shrapnel publishing Illwinter, basically just a couple guys from Sweden. Taleworlds haven't released any other games besides Mount and Blade. |
Re: Steam Sale Dom3 players might like.
I was part of the mount and blade community, which had its fair share of problems, but also did a lot right. One thing M&B definitely has going for it is some badass mods. It also has some horrible but strangely popular ones which are largely history based and have insane amounts of historical detail, but are coincidentally also terrible to actually play.
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Re: Steam Sale Dom3 players might like.
I purchased this about a year ago, found out it required online activation (*without* making it clear on the packaging) and sent it back. It's bad enough having to deal with CD checks or cardboard codewheels, but online activation means the program dies when the servers shut down (see Shamus Young's Authorization Servers article for more on this).
Steam has its own problems though - as well as its own online activation system, you have all your purchases tied to one Steam account, meaning that it becomes very possible (and very profitable) for Valve to slap on an annual (or even a monthly) fee to keep accounts open. Who'd refuse to pay a $10 monthly fee if it mean losing access to several hundred dollars of previously purchased software? |
Re: Steam Sale Dom3 players might like.
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Steam charging the users to use the service would be like credit card companies charging users to use their cards; everyone would stop using them, and the company wouldn't make any money. [1] - for that matter, Steam has not even found it profitable to force users to use their servers, and charge a fee, for a game like Team Fortress 2, which is necessarily an online multiplayer game. |
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