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Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
I can see that these guns would require less training, officer oversight, equipment and organization to be set up to shoot LOS only.
I seem to remember the issue of 'direct fire only' coming up in the past. Do I recall that the purchase cost for these guns is less than their indirect fire counterparts? Cross |
Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
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Anyway - a most useful site for all things artillery related is http://nigelef.tripod.com/directory.htm. See the section under "Technical Fire Control" for history and techniques. Direct fire infantry guns are meant to be things like the 37mm infantry cannon, and larger pieces used like say 1914 WW1 French 75s. For use on targets in LOS of the battery, and especially things like bunkers and MG positions. Only howitzer equipped early WW1 arty tended to even train for indirect fire even if equipped with dial sights. By 1916 all artillery were doing it. As I recall, there was a sudden need for the officers and NCOS of the Royal Garrison Artillery to be posted to the front in the early part of WW1 since these guys were versed in indirect/trigonometric fire methods for anti-shipping work whereas the field arty had neglected the technique. Indirect fire is a much more complicated thing to do (involving trig, survey, accurate maps, forward observation techniques etc) than simply laying for direct fire. I managed it on a 1 week school cadet force training course at Larkhill. Most of the week was on indirect techniques, and the direct fire bit was learning on the range by firing at old obsolete fire engines and buses and we had the basic idea after 3 rounds of 25pdr HE each as gun layer :)!. Therefore ability to fire indirect comes from unit class (ie training) and is not inherent to the weapon itself. It is therefore perfectly logical to have arty piece XXX available in both classes. One will be used by "proper" artillerymen (gunners) trained in IDF or infantrymen ditto (e.g. the USA regimental cannon company), the other will have been issued to "mere" infantry with less involved training as a bunker-buster battalion/regimental support weapon and used pre-1914 style as a cannon fired over open sights. Cheers Andy |
Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
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In the Italian OOB the 15cm sIG 33 is only used as a direct fire infantry gun ( UC 16 ) but in the Greek OOB it's used as both UC 16 AND UC 154 .... users of weapon ID 78 15cm sIG 33: 047 - 150mm Field Gun - uClass 016 : slot 1 - Available 06/036 to 05/041 293 - 150mm Field Gun - uClass 016 : slot 1 - Available 01/046 to 12/046 323 - 150mm Mtn Gun - uClass 154 : slot 1 - Available 06/036 to 05/041 327 - 150mm Mtn Gun - uClass 154 : slot 1 - Available 01/046 to 12/046 and in the German OOB it's ONLY used as UC 154 so can be indirect fired. Quote:
That weapon is used in these two units as UC 16 ( direct fire only )in the Italian OOB 333 - Cannone 149L17 - uClass 016 : slot 1 - Available 06/035 to 02/042 367 - Cannone 149L17 - uClass 016 : slot 1 - Available 03/042 to 06/043 367 has "sabot" ammo. When it's a gun like this "sabot" = AP ammo so it has limited anti tank capability and we limit the range to 60 so that someone doesn't fire AP ammo to the max range the gun is rated for and 60 is as far as you're ever going to fire a UC 16 Direct LOS Infantry gun anyway That weapon is also used by......... 028 - Cannon Montagna - uClass 154 : slot 1 - Available 06/035 to 06/043 When it's used indirect as UC 154 it will happily target indirect exactly the same way any other indirect fire gun will work. That "60" is ignored becasue it's UC 154 In this case it will allow indirect targeting from 11-144 hexes from the gun which is all perfectly normal Don |
Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
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Regards Jesper/Stonefire |
Re: WinSPww2 v4.0 Bug? Artillery don't show up as artilley
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That was on 1/2/10 and wasn't mentioned again until here on 2/19/10. As I reported it neither gun fired. One had sufficient range and the other did not. The 75IG should had never let me select the target because it was too far. I'm only guessing when I say the following, but perhaps that happening to the 75IG's, "IF" targeted first, and therefore trying to bombard something it could not, also screwed up the 150IG which was in range, since they were all targeted for the same hex altogether. It happened on 2 separate occasions as I said. Finally I resorted to bombarding much nearer targets and they both worked. I've since not done any research on that and unfortunately dont' have a save because I thought it wou8ld be something common with everyone on this new version. I've never seen an SP game do that before. What I did with these guns goes entirely with my practice in using them. The difference being that usually I would pick out my target, look at available guns and fire them. Naturally, guns which don't have sufficient range for the target should not come up as selectable, but the 75IG's were. |
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