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Re: Byzantine Pythium - hype/brainstorming thread
The Swiss Guard as in the Pope's army? That is the longest standing army still in existence, so, yes, not really mercenaries.
I think the army of the Roman empire may have stood longer, but I do not know. The Swiss Guard is certainly on of the longest standing armies to ever exist. So, I suppose if you take that position into account those Emeral Guards which are one to one better than most countries best command unit is OK. Still, there is a balance problem to that... it follows through the serpent cataphract. |
Re: Byzantine Pythium - hype/brainstorming thread
I agree with squirrel, having one attack is probably not enough. It's really hard to make one, non-massable shot count. Something like 2 or 3 would be much more workable. I suppose it also depends on how expensive they are and how effective they are in melee... if they're something like principes with flamethrowers it might just barely be workable.
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Re: Byzantine Pythium - hype/brainstorming thread
Theurgs are actually quite thematic for Byzantium-style nation. I always thought of them as of a fantasy parallel to the neoplatonic "theurgy" mysticism which was mainstream in Eastern Roman Empire in time of Julian the Apostate.
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Re: Byzantine Pythium - hype/brainstorming thread
Flamethrowers could be units armed with an item that casts Burning Hands. They could be reasonable-cost, non-cap commanders, if that would make the programming easier.
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Re: Byzantine Pythium - hype/brainstorming thread
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By the standards of the middle ages, anyone who fought for money was a mercenary. I assure you the swiss guard gets payed, and I assure you there is continuous history from the swiss mercenaries of the middle ages to the swiss guard in the vatican today. They are certainly derived from a mercenary company, and are arguably still technically mercenary. (What else would you call foreign nationals who perform military service for pay?) |
Re: Byzantine Pythium - hype/brainstorming thread
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Re: Byzantine Pythium - hype/brainstorming thread
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Carry on. :) |
Re: Byzantine Pythium - hype/brainstorming thread
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Re: Byzantine Pythium - hype/brainstorming thread
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*Yes, the lizard king does rock, but he needs equipment, and, while size 2, he isn't actually human. |
Re: Byzantine Pythium - hype/brainstorming thread
Okay, my current unit line up:
New Units -> Rus Horse Archers (forest/waste survivals, fast, composite bows*) -> Heavy Cavalry - Can't remember the accurate name right now (somewhat along the power level on basic knights) -> Varangian Guard - (forest survival, two-handed axes, elite stats, cap only) -> Flamethrowers* - (see below, cap only) * not historically accurate, but whatever Old units that go away Serpent Catapharacts Gladiators Hydra Hatchlings Hydras New Commanders & Changes -> Ambassador - (Spy) -> Varangian Guard Captain - (Sailing, very good stats, cap only) -> Imperial Alchemist - F1W1 (110% F/W/E), minor researchbonus (1), cap only -> Theurg Artisan (iconographers, sclulptors, architects, etc..) - 1? H1 (100% F/A/W/S), forgebonus 10, minor researchmalus (-1) (they like to create, not sit in front of books), cap only -> Theurgs - not old any more, magic changed to S2 2? H2 (F/A/W - linked randoms achieved through #magicboost commands), gold cost increase -> Arch Theurgs - multi-heroes, only slightly old, magic changed to S3 3? H3 (F/A/W -> linked randoms achieved through #magicboost commands) Old commanders that go away -> Serpent Lord -> Hydra Tamer -> Arch Theurgs -> Scout New Spells -> Angel summons to competetive no-clam prices -> H1 communion slave (note that this will not work on pure H1 priests, only those who have an actual magic pick -> this piece of data is from my Holy War modding days) -> H2 communion master -> F2W1 "Greek Fire" combat spell, likely a fireball that leaves a small "Fire Cloud" behind. -> Awesome H5,6,7 and 8 combat spells As for the flamethrowers, I've gotten a nifty idea. I'll sort of make like them like "reverse salamanders" - good fire AoE attack, but they would cost a lot of resources instead of gold and have massive negative fire resistance. I'll probably ditch the ranged attack, since it's unlikely that they could fire with those cylinders very far. Quote:
I'm going to make Arch Theurgs multi-heroes and slighly reduce the magical power of Theurgs (but make them not old). Then I'll give the Byzantium Pythium a bunch of national holy spells (a H5 spell, a H6 spell, H7 spell and a ridicilious H8 spell). It's pretty obvious that those spells can only be really reached through communion and PoS -> You have priestly communions. Quote:
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