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-   -   MP: Lunar Sea - a second bout of modness. Closed - map selection underway. (http://forum.shrapnelgames.com/showthread.php?t=45117)

Gregstrom March 15th, 2010 09:53 AM

Re: Lunar Sea - a second bout of modness
 
Spell limit should be fine - Unsanity had a bunch more spells in mods than Lunar Sea does. Other conflicts will exist, but I expect I'll be using a mod combiner script to help resolve that.

Gregstrom March 15th, 2010 10:24 AM

Re: Lunar Sea - a second bout of modness
 
PS: Euarchus - your account is pretty new and doesn't appear to have PMs enabled. Could you make sure they are turned on? PMs are one of the main avenues of diplomacy in MP games, and you'll probably benefit from being able to receive them.

Apsophos March 15th, 2010 11:29 AM

Re: Lunar Sea - a second bout of modness
 
I'd like to join this game, adding Tir na n'Og to the nations list.

Gregstrom March 15th, 2010 11:55 AM

Re: Lunar Sea - a second bout of modness
 
Ooh, a hint of sadism :)

Apsophos March 15th, 2010 12:05 PM

Re: Lunar Sea - a second bout of modness
 
I actually thought about adding some giant nation. I chose TNN because I played them recently. Oh wait, I'm still playing them, I'm not dead yet.

Hmm, I thought about adding R'lyeh too :p

Euarchus March 15th, 2010 01:45 PM

Re: Lunar Sea - a second bout of modness
 
Okay, I think I've enabled them. Once you've run the mod-combining script, could you post the mod(s) locations? I've got the Endgame and CBM but am having a little trouble finding the others. Cheers.

pyg March 15th, 2010 08:57 PM

Re: Lunar Sea - a second bout of modness
 
1 Attachment(s)
Quote:

Originally Posted by Euarchus (Post 735677)
Okay, I think I've enabled them. Once you've run the mod-combining script, could you post the mod(s) locations? I've got the Endgame and CBM but am having a little trouble finding the others. Cheers.

Gregstrom asked me to roll the mod. Here it is and since it's so simple I don't expect there to be any problems but I have not tested it much. You do not need to download any of the mods as they are all included in this one. You do have to disable ALL other mods when using this one.

Contains:
Code:

Nations: 0
Monsters: 166
Magic Sites: 172
Weapons: 64
Armor: 30
Spells: 97
TGAs: 172


Balaskar March 15th, 2010 11:36 PM

Re: Lunar Sea - a second bout of modness
 
I'll sign up if you don't mind having a noob playing with you (this will be my second mp game). I'll add Lanka to the nation list

Gregstrom March 16th, 2010 12:22 AM

Re: Lunar Sea - a second bout of modness
 
Lanka? A powerhouse enters the nation mix... That'll make things interesting.

Graeme Dice March 16th, 2010 12:51 AM

Re: Lunar Sea - a second bout of modness
 
Hmmm. I'm in. Let's throw Yomi into the pot.


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