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Re: Lunar Sea - a second bout of modness
Spell limit should be fine - Unsanity had a bunch more spells in mods than Lunar Sea does. Other conflicts will exist, but I expect I'll be using a mod combiner script to help resolve that.
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Re: Lunar Sea - a second bout of modness
PS: Euarchus - your account is pretty new and doesn't appear to have PMs enabled. Could you make sure they are turned on? PMs are one of the main avenues of diplomacy in MP games, and you'll probably benefit from being able to receive them.
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Re: Lunar Sea - a second bout of modness
I'd like to join this game, adding Tir na n'Og to the nations list.
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Re: Lunar Sea - a second bout of modness
Ooh, a hint of sadism :)
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Re: Lunar Sea - a second bout of modness
I actually thought about adding some giant nation. I chose TNN because I played them recently. Oh wait, I'm still playing them, I'm not dead yet.
Hmm, I thought about adding R'lyeh too :p |
Re: Lunar Sea - a second bout of modness
Okay, I think I've enabled them. Once you've run the mod-combining script, could you post the mod(s) locations? I've got the Endgame and CBM but am having a little trouble finding the others. Cheers.
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Re: Lunar Sea - a second bout of modness
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Re: Lunar Sea - a second bout of modness
I'll sign up if you don't mind having a noob playing with you (this will be my second mp game). I'll add Lanka to the nation list
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Re: Lunar Sea - a second bout of modness
Lanka? A powerhouse enters the nation mix... That'll make things interesting.
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Re: Lunar Sea - a second bout of modness
Hmmm. I'm in. Let's throw Yomi into the pot.
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