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 Re: werewolfing item.. Caught one with one Mictlan's Tlaloque (the one with nature), he turned into a skinshifter (Vanheim style), he kept his magic paths and his equipment slots. | 
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 Re: werewolfing item.. Quote: 
 Although transformation via the Lychanthropos' Amulet is not necessarily the most reliable way to go about it, especially with high MR units... | 
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 Re: werewolfing item.. Hoburg herbalist ftw! They change to human sized werewolf, and keep their magic paths (and item slots) :) That is a cheap thug if you ever saw one (although not quite available on demand...). | 
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 Re: werewolfing item.. Quote: 
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 Re: werewolfing item.. Quote: 
 EDIT: And the Lycanthrope Amulet in question was nicked from an assassin who attacked the hoburg, and I never (of course) got rid of the item before he transformed... | 
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 Re: werewolfing item.. They get a slight chance for an earth or water path. Something like 20 or 25%. I think a nature/water horticulturist would make a cool thug :). | 
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 Re: werewolfing item.. Quote: 
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 Re: werewolfing item.. Bah that sucks. Can you remove the amulet after the transformation or is it cursed? | 
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 Re: werewolfing item.. It's cursed. Quote: 
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 Re: werewolfing item.. The transformed spellcaster does just fine in the research/ritual department, but becomes useless as as combat mage. So, while the lycanthropos amulet is not the end of everything, it's annoying as all hell. | 
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