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Re: werewolfing item..
Caught one with one Mictlan's Tlaloque (the one with nature), he turned into a skinshifter (Vanheim style), he kept his magic paths and his equipment slots.
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Re: werewolfing item..
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Although transformation via the Lychanthropos' Amulet is not necessarily the most reliable way to go about it, especially with high MR units... |
Re: werewolfing item..
Hoburg herbalist ftw! They change to human sized werewolf, and keep their magic paths (and item slots) :) That is a cheap thug if you ever saw one (although not quite available on demand...).
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Re: werewolfing item..
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Re: werewolfing item..
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EDIT: And the Lycanthrope Amulet in question was nicked from an assassin who attacked the hoburg, and I never (of course) got rid of the item before he transformed... |
Re: werewolfing item..
They get a slight chance for an earth or water path. Something like 20 or 25%. I think a nature/water horticulturist would make a cool thug :).
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Re: werewolfing item..
Bah that sucks. Can you remove the amulet after the transformation or is it cursed?
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Re: werewolfing item..
It's cursed.
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Re: werewolfing item..
The transformed spellcaster does just fine in the research/ritual department, but becomes useless as as combat mage. So, while the lycanthropos amulet is not the end of everything, it's annoying as all hell.
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