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Re: reverse communion slave orders
aaminoff, in vanilla game Sabbaths really require you to have at least B2 masters, preferably B3+, and if you are using B1 sabbath slaves, you will need lots and lots of them. Also, you can forget all thoughts about reverse communions if you use B1 sabbath slaves. With B2+ sabbath slaves reverse communions become decent though (as the sabbath slaves are likely to burn extra bloodslaves to cast Sabbath Slave, and thus gain less fatigue).
In CBM, where Sabbath Master and Sabbath Slave cost 99 fatigue, you can go with B1 sabbaths too, if you are careful to not cast heavily fatiguing spells. Both B1 Sabbath Masters and B1 Sabbath slaves will use one bloodslave (if they are available) and thus start the communion with 50 fatigue (still not ideal, but better than to start with 100...). |
Re: reverse communion slave orders
do a search on hellpower + reinvigorate.
I published my results of those tests. |
Re: reverse communion slave orders
Advanced Communion Guide 201
If you're very very careful and a little bit lucky - it doesn't matter how much reinvigoration gives you back, so long as that number is >0. Fatigue pegs at 200 each and every time you are less than 200 Suppose a communion of 10 slaves and four masters. (yes, I know thats more than recommended). Master is a B4. He casts Pain transfer. Somewhere down the line.. you're bumping at 200 fatigue. Master casts Reinvigorate. Fatigue of about 16 - which will kill two blood slaves. However the only thing that matters is that it bumps you *under* 200 fatigue. 199 is fine. The next master casts a huge fatigue spell Darkness (for example). Every single slave is bumped to 200. And is capped there. The next master (again) casts reinvig. Killing two more blood slaves. And bumping you under 200. Following master casts another huge spell. Etc. The same technique (only better) can be used with the spells that remove fatigue - relief, summon earth power. Where you put them in the communion has a huge bearing. Relief will go off every round... usually I don't bother with trying to time it perfectly - I just make sure that the number of huge fatigue spells each round <= the number of fatigue removing effects going off. And there are a huge number of creative ways to do this. For example - separate your slaves a lot - and give them a body guard of trolls. Have the master cast soul vortex.... |
Re: reverse communion slave orders
Thanks, good example. But still I can't understand about reinvigoration...I just can't understand mathematics - is it possible in yuor case of 6 slaves, 4 masters, just by casting reinvig by second, 3d master to move fatigue of all to zero or close?
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Re: reverse communion slave orders
My example was 8 slaves 4 masters.
I had worked out a formula to my satisfaction before... but I can't recall what it was. It was something like b^2 * 20 fatigue recovered... And sure, its possible to reduce fatigue with 2nd or 3rd master. Thats just communion 101. |
Re: reverse communion slave orders
101?
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Re: reverse communion slave orders
Quote:
http://en.wiktionary.org/wiki/101 See the Adjective sense. |
Re: reverse communion slave orders
Maerlande example is all wrong.
Once the communion master casts communion master the slaves will not cast anything before the communion master do not cast for a turn. Better to have the two master first in the orders. Yogi (M): Communion master, PotS, retreat Yogi (M): Communion master, LotNS, retreat Yogi S1: Communion Slave, hold, Soul Slay, SS, SS, Cast Yogi: same Yogi: same Yogi: same Yogi: Same Yogi: same Yogi: same Yogi: same |
Re: reverse communion slave orders
You should test that before you say it's wrong. I've been using that setup regularly in 5 games for months. Works just fine.
ChrisP's comment on the reinvigoration makes sense, but your's is incorrect. What you have shown works, but so does mine. |
Re: reverse communion slave orders
Folket, you are wrong. The communion slaves who act *before* the communion master will cast their spells as scripted, those communion slaves *after* the communion master will not cast anything if the master did cast something.
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