.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Weird use of gems in battle? (http://forum.shrapnelgames.com/showthread.php?t=45210)

Squirrelloid March 29th, 2010 01:17 PM

Re: Weird use of gems in battle?
 
Quote:

Originally Posted by chrispedersen (Post 737764)
I've never seen it either, nor am I convinced. Can anyone create a turn that shows this?

I have an Agarthan Oracle clearly using 3f to cast flame storm (req 1f to cast, F5, 100 fatigue) each of both times he casts it. Its embedded in a pretty big battle, so you may need to do some looking to find him (he's one of only 3 Oracles of Fire though), but the gem expenditure is obvious once you locate him.

Interested parties can ask by PM and include an e-mail address for me to send the .trn file to. (Its Landlubber, so I'd ask participants in that game to *not* ask for it).

Bananadine March 29th, 2010 01:54 PM

Re: Weird use of gems in battle?
 
I'm trying to test it now, and I've easily gotten a W6 mage to spend 3 gems per water elemental... but maybe he's spending one gem to reach W7 for the purpose of casting, and one to reach the fatigue-calculation level of W8... that is, maybe it's not possible for him to spend four gems per water elemental. Hmmm. That would contradict what I claimed earlier....

Bananadine March 29th, 2010 01:55 PM

Re: Weird use of gems in battle?
 
Ahh, I just got a W6 mage to spend 6 gems on Shark Attack!

Bananadine March 29th, 2010 01:57 PM

Re: Weird use of gems in battle?
 
Haha and right after that he spent 5 on Living Water. THAT was where I saw it in the past--Angakut casting Summon Water Power and then repeatedly casting Living Water would burn through the aforementioned huge piles of gems much faster than I'd planned!

Also, it does appear that he gained one extra water elemental for his trouble! (Seven were summoned.) So of the five gems he used, I guess two went to the basic casting, one boosted him to W7, and two reduced his fatigue?

Bananadine March 29th, 2010 01:58 PM

Re: Weird use of gems in battle?
 
Technically I guess they wouldn't be burning the water gems

chrispedersen March 29th, 2010 05:10 PM

Re: Weird use of gems in battle?
 
Quote:

Originally Posted by Bananadine (Post 737775)
Haha and right after that he spent 5 on Living Water. THAT was where I saw it in the past--Angakut casting Summon Water Power and then repeatedly casting Living Water would burn through the aforementioned huge piles of gems much faster than I'd planned!

Also, it does appear that he gained one extra water elemental for his trouble! (Seven were summoned.) So of the five gems he used, I guess two went to the basic casting, one boosted him to W7, and two reduced his fatigue?

Interesting.

a while ago I posted a write up where the castor was casting TWO spells simultaneously. IIRC it was hellpower, followed immediately by summon imp.

There is additionally, the known bug that allows a priest to double banish.

The only time I see this happen is when a communion or spell boosts the level of the caster.

Obviously, there is a queue which dictates who goes when. I wonder if its possible that the process of updating the queue with the caster's new level is somehow not working.

I don't recall if Summon Living water is a + spell (increased effects for castr level). However, if its not, is it possible do you think that the extra two gems were just casting a summon water elemental out of turn.

Have you looked at the log?

Bananadine March 29th, 2010 05:57 PM

Re: Weird use of gems in battle?
 
Quote:

Originally Posted by chrispedersen (Post 737811)
I don't recall if Summon Living water is a + spell (increased effects for castr level). However, if its not, is it possible do you think that the extra two gems were just casting a summon water elemental out of turn.

Have you looked at the log?

Living Water summons 4+ size-4 elementals. The other water-elemental spells produce size-3 and size-6 elementals. The ones that appear in this battle have size 4. It seems to fit.

I don't know how to look at the log.

vfb March 29th, 2010 08:29 PM

Re: Weird use of gems in battle?
 
Quote:

Originally Posted by chrispedersen (Post 737811)
Quote:

Originally Posted by Bananadine (Post 737775)
Haha and right after that he spent 5 on Living Water. THAT was where I saw it in the past--Angakut casting Summon Water Power and then repeatedly casting Living Water would burn through the aforementioned huge piles of gems much faster than I'd planned!

Also, it does appear that he gained one extra water elemental for his trouble! (Seven were summoned.) So of the five gems he used, I guess two went to the basic casting, one boosted him to W7, and two reduced his fatigue?

Interesting.

a while ago I posted a write up where the castor was casting TWO spells simultaneously. IIRC it was hellpower, followed immediately by summon imp.

There is additionally, the known bug that allows a priest to double banish.

The only time I see this happen is when a communion or spell boosts the level of the caster.

Obviously, there is a queue which dictates who goes when. I wonder if its possible that the process of updating the queue with the caster's new level is somehow not working.

I don't recall if Summon Living water is a + spell (increased effects for castr level). However, if its not, is it possible do you think that the extra two gems were just casting a summon water elemental out of turn.

Have you looked at the log?

Hellpower is bugged. If you cast it without sufficient B on the caster, it looks like it is cast (the battle view says it's cast), and the caster follows up with another spell.

But! If you look at the debug log, you'll see something like "-5 returned from cast()" or something along those lines. And your caster does not get the path boosts or the horror spawning. That's why he casts another spell immediately in the same round, because he didn't actually cast Hellpower. He just pretended to. I think in CBM it's defined as B1 to cast, 300 fatigue (3 slaves). But a B1 can only use one slave, that's why the casting fails.

chrispedersen March 30th, 2010 11:08 AM

Re: Weird use of gems in battle?
 
Quote:

Originally Posted by vfb (Post 737849)
Quote:

Originally Posted by chrispedersen (Post 737811)
Quote:

Originally Posted by Bananadine (Post 737775)
Haha and right after that he spent 5 on Living Water. THAT was where I saw it in the past--Angakut casting Summon Water Power and then repeatedly casting Living Water would burn through the aforementioned huge piles of gems much faster than I'd planned!

Also, it does appear that he gained one extra water elemental for his trouble! (Seven were summoned.) So of the five gems he used, I guess two went to the basic casting, one boosted him to W7, and two reduced his fatigue?

Interesting.

a while ago I posted a write up where the castor was casting TWO spells simultaneously. IIRC it was hellpower, followed immediately by summon imp.

There is additionally, the known bug that allows a priest to double banish.

The only time I see this happen is when a communion or spell boosts the level of the caster.

Obviously, there is a queue which dictates who goes when. I wonder if its possible that the process of updating the queue with the caster's new level is somehow not working.

I don't recall if Summon Living water is a + spell (increased effects for castr level). However, if its not, is it possible do you think that the extra two gems were just casting a summon water elemental out of turn.

Have you looked at the log?

Hellpower is bugged. If you cast it without sufficient B on the caster, it looks like it is cast (the battle view says it's cast), and the caster follows up with another spell.

But! If you look at the debug log, you'll see something like "-5 returned from cast()" or something along those lines. And your caster does not get the path boosts or the horror spawning. That's why he casts another spell immediately in the same round, because he didn't actually cast Hellpower. He just pretended to. I think in CBM it's defined as B1 to cast, 300 fatigue (3 slaves). But a B1 can only use one slave, that's why the casting fails.

No, I got path boosts, as well as horror marking.

vfb March 30th, 2010 09:41 PM

Re: Weird use of gems in battle?
 
Have you got a .trn file where that's happening?


All times are GMT -4. The time now is 03:19 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.