![]() |
Re: NaV II, MP game or Scenario
NaV II is also easy to clean, you simply snap it open and rinse it with cold water, and it's ready to play moments later. It's as easy as 1 2 3!
It's hard to say whether such a brilliant game with so many features could even be accurately described as a scenario - it's really more of an experience. Perhaps we should discuss this. Btw links to the NaV II threads: http://forum.shrapnelgames.com/showthread.php?t=45227 http://forum.shrapnelgames.com/showp...31&postcount=2 |
Re: NaV II, MP game or Scenario
Games that just use maps and mods wouldnt be a scenario to me. Not if the map can be used without the mod or the mod can be used with any map.
It would need to be more like "Antilarium" map and mod combo http://forum.shrapnelgames.com/showt...524#post630524 where they are designed, and pretty much require, being used together. Same with game parameter switches. Or maps that require certain nations be used for purposes of scenario such as well-fortified and improved AIs. Part of the failure of the "scenario" command for Dom3 is that it should allow setting all of those, and enforce their use instead of having to include lots of instructions and warnings to make it work as single download package. |
Re: NaV II, MP game or Scenario
Quote:
|
Re: NaV II, MP game or Scenario
That reply makes perfect sense!
Thank you for reading my post! |
Re: NaV II, MP game or Scenario
Quote:
Thanks for your post. Too bad Dom3, as you say, doesn't really support scenarios or lend itself to team games the way others might. But I am glad for the capabilities we do have and the possibilities to make these things happen, whatever form they may take. |
Re: NaV II, MP game or Scenario
I dont mind generated maps. Most maps use SOMETHING to ease the road.
And even a generated map can have alot of work put into it. Tweaking neighbors, doing logical names, altering the color on plains or waste to make them obviously different, adding caves, putting in special items like bridges or port provinces. Maybe even making it wrap. If someone does a generated map and puts lots of work into it, and then want it to gain more acceptance (like getting it listed on the map lists) then I recommend looking into some of the filters in paint programs. Posterizing, Lightening, or Sepia, can give it a drawn map look. |
Re: NaV II, MP game or Scenario
Quote:
I enjoy sarcasm when it is applied minimally, but you tend to wield it like a blunt weapon. :hurt: :down: |
Re: NaV II, MP game or Scenario
That saddens me, because I post for your enjoyment.
|
Re: NaV II, MP game or Scenario
I didn't take offense and I am sure we are all beyond excess sarcasm, snobishness, and thinking that we know everything. My goal was to get input on the scenario concept and other questions and with the help of all those who responded, I have gained a better insight.
|
Re: NaV II, MP game or Scenario
Apparently we aren't all beyond being passive aggressive though?
It doesn't really seem like there was any input on the 'scenario concept' that isn't obvious. Seems more like you just wanted to advertise your game. That's cool, I have nothing against that. But maybe some honesty? |
All times are GMT -4. The time now is 04:40 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.