![]() |
Re: Dominions 3 lore and nation backgrounds !
Well, considering that neither Man nor Marignon have an early age counterpart, there's no reason Marverni can't do double duty.
|
Re: Dominions 3 lore and nation backgrounds !
Marverni may be corresponding to Northen Spain and southern France tribes. It was later converted by Ermor and thus was born Marignon with their inquisition. There was a discussion about that earlier, someone would have to search for it. Maybe it was even KO saying that.
|
Re: Dominions 3 lore and nation backgrounds !
Quote:
|
Re: Dominions 3 lore and nation backgrounds !
Quote:
http://www.bloopwatch.org/thebloop.html |
Re: Dominions 3 lore and nation backgrounds !
Quote:
Man's early age counterpart could be Tri'na'nog or whatever they're called. The Fir'bolg and all them. I believe the in game lore even references Man being related due to the magic the Witches of Avalon use being from the Tri'na'somethings. They also represent Irish mythology, where Man is closely related to England's Arthurian legends, so it sort of works out by connecting the same real world geographic areas. if that makes sense. |
Re: Dominions 3 lore and nation backgrounds !
On a more serious note...
I've noticed that one of the ideas behind the design of the nations is that magic power is supposed to wane as time goes on (as armor values increase and units become more human). According to the manual, the site frequency default is less in later eras but looking at the nations themselves it seems they have pretty much the same access to powerful paths as they do in earlier ages. Arco's magic is a lot more limited in the late age, but abysia, ctis, mictlan, pangea, and ulm all have pretty much the same level of path-access in the LA as they do in the EA. T'ien Chi has the highest path access in the LA. And the LA includes a couple other path-powerhouses like Utgard and Bogarus. It seems to me the developers either didn't really intend to make magic weaker in the LA or, if they did intend to, didn't really implement it very much. |
Re: Dominions 3 lore and nation backgrounds !
IMO, it isn't so much a waning of magic so much as a degeneration of it. Blood and Death seem to become more common. What DOES decline is the number of inherent "mythic" units.
|
Re: Dominions 3 lore and nation backgrounds !
It might be that the devs saw the magic draining from the world, not necessarily from the mages. So less sites, less mythical races, more emphasis on blood and death (because this magic is more readily available from humans).
|
Re: Dominions 3 lore and nation backgrounds !
A Marverni->Marignon transition still loses blood in the process of EA/MA (most notably the blood sacrificing ability).
Man doesn't really come from Tir na n'Og, since Tir na n'Og turns into Eriu (these being Irish whereas Man is more Welsh/Breton and Marverni Gallic). I also forgot to add Ulm to the list of nations gaining Blood in the LA. |
Re: Dominions 3 lore and nation backgrounds !
Time to dig up ye olde Dominions history links:
A short summary of Dominions world history A lengthier post on Dominions world history Kristoffer Osterman's comment on my take of Dominions world history Those came up earlier. Marverni does indeed become Marignon in the Middle Era, which is what Kristoffer has said himself. |
All times are GMT -4. The time now is 03:23 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.