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Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
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Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
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Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
Have you played any of my Chaos games?
http://www.dom3minions.com/HostedGames.htm You can play one solo if you want to try it out. Not that its what you want, but it will give you an idea of what can be done since it mixes up everything in the game as units or commanders. Thats all done by map commands without modding. If you wanted it to be IMPOSSIBLE to make units then that would probably have to be a mod. Im not sure how much work would be involved. Sombre is more the guru there. But even then there would be things like events dropping them in to the game. It might work if it was done on a small duelling map, or the Battle Sim map, or Arena map. |
Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
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Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
My apologies. I definitely did not mean to advertise. :)
I guess I could have just pointed him to an example game in a PM |
Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
Atreidi,
No one really gave you a road map to what you are wanting to do. It would take a lot of work but it would basically work like this: You would need to select and clear the nations and add the commanders back: #selectnation 1 #clearrec #addreccom 1 etc... (You would also need to modify the starting magic sites if they allow production of non-commanders. This can be done by overwriting the site's slots or by making a new site with a similar name giving it the attributes you desire) You would also need to identify the commanders that spawn units and redo their abilities using mod commands. Then you would need to modify the map file and change the populations for the provinces to an erroneous number. If you want to keep the commanders for the provinces, you could create magic sites that allow recruitment of the commanders and place them in provinces manually in the map file. That should meet the requirements you are looking for, unless you want to eliminate summoned non-commanders as well. That would be a simple matter of selecting spells that produce non-commanders and disabling them through mod commands. After all this, you will still get units from militia events or access to them through mercenaries. Also, random events would still spawn barbarian hordes etc. |
Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
He didn't specify a problem with units turning up via other means, he just wanted to get rid of recruitables.
He doesn't need to modify a map file to remove poptype recruiting options. Just set them all to redonkulous resource costs. The reason he didn't get a roadmap before is because the solution is really just to have a mp game that specifies you can't recruit units, only commanders. |
Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
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Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
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Yea. THAT is the reason I wanted to see if someone had already done it or to give someone the idea and have him work on it. I had an idea of how to do it but it would take a very long time to do it. Any one interested in getting this started? :re: |
Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
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Units turning up via other means would be cool and the redokulous resource cost could work too. |
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