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-   -   MP: Game Running - Commander War - House Rules (http://forum.shrapnelgames.com/showthread.php?t=45318)

Sombre April 13th, 2010 09:00 AM

Re: New Game - Commander War - House Rules
 
Are people allowed PD? I assume not.

Graeme Dice April 13th, 2010 09:14 AM

Re: New Game - Commander War - House Rules
 
I don't see why PD shouldn't be allowed.

Sombre April 13th, 2010 10:56 AM

Re: New Game - Commander War - House Rules
 
Well people are going to have a whole lot of PD in that case, and that equates to a lot more regular units and a much bigger reason to turtle. If you said no pd, people would have to play cat and mouse with their commanders.

Graeme Dice April 13th, 2010 05:21 PM

Re: New Game - Commander War - House Rules
 
I think you may be right. Any objections to a no PD rule? Other than what you get from events of course.

Frozen Lama April 13th, 2010 08:22 PM

Re: New Game - Commander War - House Rules
 
well zero pd is pretty ridiculos when everyone has to have a commander in every single provice to hold off scouts. how about a rule about nothing over 5?

Trumanator April 13th, 2010 10:00 PM

Re: New Game - Commander War - House Rules
 
Is there a reason this can't be multi-age? If it can't be, I wants niefel.

Graeme Dice April 13th, 2010 11:29 PM

Re: New Game - Commander War - House Rules
 
No reason not to make it multi-age. I'll put you down for Niefelheim for now.

That was the reason I wasn't up for limiting PD right off the bat.

Agent Smith April 13th, 2010 11:41 PM

Re: New Game - Commander War - House Rules
 
Maybe you could have it so that people will start out with some provinces, to eliminate the whole thing of expansion in the first place?

Kheldron April 14th, 2010 04:45 AM

Re: New Game - Commander War - House Rules
 
Sounds fun. I'll take Hinnom

Graeme Dice April 15th, 2010 04:06 PM

Re: New Game - Commander War - House Rules
 
I'll be setting up the game on Saturday.


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