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Re: What I Hate Most About SEIV
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by [K126]Mephisto:
Mark your fighter group with a sentry order and everything is fine. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif <HR></BLOCKQUOTE> Thank you very, this brings the "F" button in Civilization back to my mind http://www.shrapnelgames.com/ubb/images/icons/icon7.gif |
Re: What I Hate Most About SEIV
I don't mind the slow turns so much because it gives me a chance to get a new beer or see a man about a horse.
But... The AI is probably the biggest annoyance. I completely understand that no AI is actually better than humans, but come on...a little consistency (as Atrocities pointed out). I like to role play, as do many here, but it is hard, unless you really use your imagination, to explain away some of their actions. Seems like the best ones are either ultra friendly or ultra mean. Ones in the middle, flip back and forth so fast they never get ahead. The worst of all are the neutral empires. I have time and time again tried to help the little guys. Once I even built a sphereworld for one neutral, just for fun. I gifted it to them and they declared war on me several turns later. I've also tried to gift neutrals ships. I once gifted one neutral empire 20 dreadnoughts, so as to be a heavily militarized buffer zone, but the next turn all the ships were gone. It was a full tech game, so they had nothing to gain other than resources by scrapping them. Stupid. |
Re: What I Hate Most About SEIV
Sort Sort Sort.
Why can't we sort. Scrolling sucks. How about a history file for intel. Where was that supply base in system x 8 turns ago???? How about a retro fit all ships of this class button. ( If ships are not at bases they head home to be retro fitted ) And show all system wide abilities on the map. I won't mention the combat OPPPPPPPPS just did ------------------ Utinam logica falsa tuam philosophiam totam suffodiant! |
Re: What I Hate Most About SEIV
How hard it is to get a fleet to capture a defended planet in a PBW game without glassing it first... Arrgh!
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Re: What I Hate Most About SEIV
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by taterbill:
How hard it is to get a fleet to capture a defended planet in a PBW game without glassing it first... Arrgh!<HR></BLOCKQUOTE> Not very hard... at least to me! http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif I have conquered a lot of small colonies. |
Re: What I Hate Most About SEIV
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Master Belisarius:
Not very hard... at least to me! http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif I have conquered a lot of small colonies. <HR></BLOCKQUOTE> Can you post a recipe, please? I've made it work, but neither reliably nor gracefully. Suppose I'm moving in with a fleet containing both attack ships and loaded troopships -- what orders do I give? What settings? Do I break up the fleet, or keep it together? Any pointers would be appreciated. ------------------ Not *that* button! |
Re: What I Hate Most About SEIV
Tesco.... When you say sort.
On the planets screen, clicking the name of each column will sort the planets, change the filter to get access to the different things. This works on ships, colonies, queues and probably some other windows. It would be nice to be able to specify how everything is sorted but numerical stuff is sorted either from most to least or visa versa. |
Re: What I Hate Most About SEIV
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by vreln:
Can you post a recipe, please? I've made it work, but neither reliably nor gracefully. Suppose I'm moving in with a fleet containing both attack ships and loaded troopships -- what orders do I give? What settings? Do I break up the fleet, or keep it together? Any pointers would be appreciated. <HR></BLOCKQUOTE> If you change the fleet strategy to Capture Planet, and keep your ships withouth break the formation, usually you will take over the planets (first the attack ships try to kill the weapon platforms if exist, and then, the Troop trasnport drop the Troops. Remember that the ship with the troops must be designed with the type "Troop Transport". |
Re: What I Hate Most About SEIV
I can't think of anything I hate about SE IV, just a few annoyances. Most of them have already been mentioned in this thread.
The one that most immediately comes to mind (since I just saw it happen again today): When ships are abandoned for lack of maintenance, sometimes a satellite group is abandoned, even though sats don't have any maintenance cost. ------------------ Cap'n Q My first SE IV mod! Hypermaze quadrant The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: What I Hate Most About SEIV
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Master Belisarius:
If you change the fleet strategy to Capture Planet, and keep your ships withouth break the formation, usually you will take over the planets (first the attack ships try to kill the weapon platforms if exist, and then, the Troop trasnport drop the Troops. Remember that the ship with the troops must be designed with the type "Troop Transport". <HR></BLOCKQUOTE> If your fleet consists entirely of ships all of which have both troops and weapons, should you designate all of your ships as troop transports? Will their weapons be used against the planet's defenses? |
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