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Re: Is revelation broken?
Strange. Are you perhaps trying the fixed version of the spell with a savegame in which you have already cast the Revelation spell as you had it in your .dm file? Because fixing the spell won't repair the damage (which pretty much, as I recall, manifests itself as a corrupted savegame that crashes the game when loaded) if it's already done.
Are you going back to a savegame from before when you try it? If so, I'd test by not casting it for a turn, then casting it the next turn. Also, for that matter, I'd be curious if it does it in a totally new test game. For the record, I'm using UWGIM National + CBM 1.6. I took the revelation code and pasted it into my UWGIM/CBM mod. I'm also curious -- were you [C]asting it, or [M]onthly casting it before? Quote:
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Re: Is revelation broken?
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Re: Is revelation broken?
I'm not sure I quite understand. Additional starting provinces?
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Re: Is revelation broken?
Number of starting provinces set to two.
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Re: Is revelation broken?
Eh, that's pretty odd. Perhaps try copying the code for just that spell out of Mytheology, pasting it into your CBM .dm file, and then disabling Mytheology. I dunno. But it does work for me fine, and has for a while.
So, aside from additional starting province choices, how does it actually work in a new game when you cast it? |
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