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-   -   Is revelation broken? (http://forum.shrapnelgames.com/showthread.php?t=45496)

Globu May 2nd, 2010 05:06 PM

Re: Is revelation broken?
 
Strange. Are you perhaps trying the fixed version of the spell with a savegame in which you have already cast the Revelation spell as you had it in your .dm file? Because fixing the spell won't repair the damage (which pretty much, as I recall, manifests itself as a corrupted savegame that crashes the game when loaded) if it's already done.

Are you going back to a savegame from before when you try it? If so, I'd test by not casting it for a turn, then casting it the next turn. Also, for that matter, I'd be curious if it does it in a totally new test game.

For the record, I'm using UWGIM National + CBM 1.6. I took the revelation code and pasted it into my UWGIM/CBM mod.

I'm also curious -- were you [C]asting it, or [M]onthly casting it before?


Quote:

Originally Posted by Edi (Post 743248)
That spell is not in the vanilla game that I can recall. It's probably been added by some mod and I have no idea what it's even supposed to do.

Oh, Edi, it is a glorious spell added in the Mytheology mod that site-searches for holy sites. I could play without it, but I'd mourn its loss.

Soyweiser May 2nd, 2010 05:51 PM

Re: Is revelation broken?
 
Quote:

Originally Posted by Globu (Post 743306)
Strange. Are you perhaps trying the fixed version of the spell with a savegame in which you have already cast the Revelation spell as you had it in your .dm file? Because fixing the spell won't repair the damage (which pretty much, as I recall, manifests itself as a corrupted savegame that crashes the game when loaded) if it's already done.

Are you going back to a savegame from before when you try it? If so, I'd test by not casting it for a turn, then casting it the next turn.

First I tried the second approach here. Crash crash crash.

Quote:

Originally Posted by Globu (Post 743306)
Also, for that matter, I'd be curious if it does it in a totally new test game.

Then I tried this one. I did use the get additional starting provinces command. But that shouldn't matter.

Globu May 2nd, 2010 05:59 PM

Re: Is revelation broken?
 
I'm not sure I quite understand. Additional starting provinces?

Soyweiser May 2nd, 2010 06:20 PM

Re: Is revelation broken?
 
Number of starting provinces set to two.

Globu May 2nd, 2010 06:28 PM

Re: Is revelation broken?
 
Eh, that's pretty odd. Perhaps try copying the code for just that spell out of Mytheology, pasting it into your CBM .dm file, and then disabling Mytheology. I dunno. But it does work for me fine, and has for a while.

So, aside from additional starting province choices, how does it actually work in a new game when you cast it?


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