.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Do the Religious Shrines work? (http://forum.shrapnelgames.com/showthread.php?t=4550)

PsychoTechFreak November 18th, 2001 10:25 AM

Re: Do the Religious Shrines work?
 
Any news about the Fate Shrines ? Do they avoid bad events or not ?

I have not seen any bad events (except by intel attacks) ever, but it seems not to happen very often anyway.

[This message has been edited by PsychoTechFreak (edited 18 November 2001).]

capnq November 18th, 2001 09:42 PM

Re: Do the Religious Shrines work?
 
IMO, the Fate Shrines' Happiness bonus is far more useful than the events protection, whether the latter works or not.

------------------
Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

Rusty_Nail November 20th, 2001 12:18 PM

Re: Do the Religious Shrines work?
 
S-J: Regarding overlap, does that also apply to the case where you have a single planet increase in, say, minerals production, and a system wide increase (say, time shrine or system mineral scanner)? Are they not cumulative in this case?

Mark Walton November 21st, 2001 06:16 PM

Re: Do the Religious Shrines work?
 
Did a small test on fate shrines.
I created a shrine with a +10000 chance, then ran 300 turns on 3 systems (one with shrine, two without) with high events.

Result:
System with "curse" shrine : 5 events occoured.
Other 2 systems : 3 and 2 respectively.

I need to do a better test, but the ability seemed to work - a bit - but only with huge scale numbers.

Is there any confirmation that the ability is just plain, un-abled, or does it only appear to not work?

Suicide Junkie November 21st, 2001 08:51 PM

Re: Do the Religious Shrines work?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>S-J: Regarding overlap, does that also apply to the case where you have a single planet increase in, say, minerals production, and a system wide increase (say, time shrine or system mineral scanner)? Are they not cumulative in this case?<HR></BLOCKQUOTE>Think of it this way:
The planet collects X minerals from all of its extractors.
Multiply by the best mineral bonus LOCAL to the planet.
Collect all minerals from the planets in the system together.
Multiply by the best system-wide bonus.
Give those minerals to the empire's budget.
Repeat for other resources.

Typically the best bonus is the maximum individual bonus ability from any facility that applies (ie local vs system).

PsychoTechFreak November 22nd, 2001 12:42 AM

Re: Do the Religious Shrines work?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Mark Walton:
Result:
System with "curse" shrine : 5 events occoured.
Other 2 systems : 3 and 2 respectively.

<HR></BLOCKQUOTE>

You have got more (bad) events with the FS ???

tesco samoa November 22nd, 2001 04:46 AM

Re: Do the Religious Shrines work?
 
I never knew about the over lap.

So you could have the fate shrine running ( which has a +1 on the happiness and the other two great bonuses) and the temporal vacation services ( +6) and they both work ( minus the crappy +1 happiness on the nature shrine )

If this is true then, I have a few systems I will have to visit to build some more system wide facilities.

Thanks. Stuff you learn.

------------------
Utinam logica falsa tuam philosophiam totam suffodiant!

Mark Walton November 22nd, 2001 03:10 PM

Re: Do the Religious Shrines work?
 
PsychoTechFreak:
I made a "special" shrine with a big positive number (instead of a small negative one) to increase the event chance.

I plan to do a similar but more extensive test -
create +10000 and -10000 chance shrines.
create a game with neutrals and me only, events set to "high"
Colonize 10 systems.
Ensure each system has vessels in it, facilities, units on worlds etc (anything events may want to affect)
In one system only, create a "good" shrine.
In one other system, create a "bad" shrine.
(edit; make sure neither of these is the "homeworld", just in case anything is hardcoded... wouldn't think so, but nayway)

Run the game just hitting end turn for about 1000 turns, pausing only to note which worlds are affected by events.

At then end I will have a pattern which will show whether the shrines have any effect, and if so how much.

But, no time for that this week.


[This message has been edited by Mark Walton (edited 22 November 2001).]

Master Belisarius November 22nd, 2001 03:35 PM

Re: Do the Religious Shrines work?
 
My God! Really are you trying to do a test!
I can bet that you have a big patience! Thanks for test it!

tesco samoa November 22nd, 2001 04:12 PM

Re: Do the Religious Shrines work?
 
1000 turns. Gordddddds man. No human can handle hitting f12 and return that many times in a row. Their going to have to use paint thiner to scrape your thumb and middle finger off the keyboard.



------------------
Utinam logica falsa tuam philosophiam totam suffodiant!


All times are GMT -4. The time now is 10:39 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.