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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Armor in Dominions: Realistic Modeling with the Stats We Have (http://forum.shrapnelgames.com/showthread.php?t=45500)

13lackGu4rd May 3rd, 2010 09:02 AM

Re: Armor in Dominions: Realistic Modeling with the Stats We Have
 
Quote:

Originally Posted by Quitti (Post 743602)
Not an issue. Just dig a way around.

cuff him up :D both arms and legs if needed ;)

Wrana May 5th, 2010 08:23 AM

Re: Armor in Dominions: Realistic Modeling with the Stats We Have
 
Quote:

Originally Posted by Raiel (Post 743349)
He specifically requested that we not discuss realism in that thread, so even though he has been summarily booted from the community, I respect his vision and dedication enough to take that discussion somewhere else... thoughts?

If you don't want to discuss realism - don't use it in the header.
If you do - well, generally D&D made a number of horrible inaccuracies into a tradition. So they crawl into many of otherwise good games. It's probably possible to come up with numbers more historically accurately representing various armors included in the game. Probably. It would still require starting from the scratch. Without historical reference this would be just number crunching requiring good grasp of statistics. If you have such an education - you are welcome. :p
By the way, Sombre didn't include one more armor penalty, though maybe more usually seen with forged armors: reduction of APs. Still, common units have APs lowered according to their armor.

Gregstrom May 5th, 2010 12:59 PM

Re: Armor in Dominions: Realistic Modeling with the Stats We Have
 
Quote:

Originally Posted by Wrana (Post 744303)
By the way, Sombre didn't include one more armor penalty, though maybe more usually seen with forged armors: reduction of APs. Still, common units have APs lowered according to their armor.

IIRC, the AP reduction is calculated from the Enc stat. I don't believe you can alter it by any other means.

rdonj May 5th, 2010 01:15 PM

Re: Armor in Dominions: Realistic Modeling with the Stats We Have
 
Quote:

Originally Posted by Gregstrom (Post 744364)
Quote:

Originally Posted by Wrana (Post 744303)
By the way, Sombre didn't include one more armor penalty, though maybe more usually seen with forged armors: reduction of APs. Still, common units have APs lowered according to their armor.

IIRC, the AP reduction is calculated from the Enc stat. I don't believe you can alter it by any other means.

This is quite true, as far as armor modding goes.

Gregstrom May 5th, 2010 01:17 PM

Re: Armor in Dominions: Realistic Modeling with the Stats We Have
 
...which would certainly explain why Sombre didn't include it.


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