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Re: Paper #06 (EXOTIC RESOURCES) by: Paul Zimmerman
Working on this...
Currently looking like: LIQUID MEMORY METAL RACE/SHIPS Components each fulfill multiple functions Regenerating components Going to end up being like the evil terminator in T2 Working on ship styles in the free Version of "Amorphium" so I'll probably call the rare material Amorphium in recognition! http://www.irregulars.org/AMORPH_SHIP_1_RESIZED.bmp SPICE Inspired by Dune, there will be facilities which improve life on worlds, and special spice-enhanced crew quarters for all vehicle types. Also, "Navigator Spice" with loads of emergency move, in small use-once pods. OBLIVIUM ANTIPARTICLES Another rare mineral, this one causes destruction of matter and energy on contact. Used this to make the infinite PD, which is also a shield generator. (Idea is, the PD represents antiparticles suspended in the shield, ready to annihilate anything which comes too close) Use of oblivium will also allow creation of black hole generators, deadly missiles, planet-busters etc. Don't know how soon I'll get any or all of this finished. |
Re: Paper #06 (EXOTIC RESOURCES) by: Paul Zimmerman
Also,
NECROTECH "Undead" - possibly, with indestructible ships. (Really! - but it's not always a good thing) Pity my Vampire Systems ideas are not working. But, I'm not giving up. |
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