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Re: ThreeFort - Experimental game - Recruiting
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Re: ThreeFort - Experimental game - Recruiting
I'm interested. I must check the mod first before picking a nation, though.
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Re: ThreeFort - Experimental game - Recruiting
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Also, I just want to make sure everyone understands that if you conquer an opponent's fort you don't (in fact, can't) tear it down. In a normal game you almost inevitably have more forts than you can afford to recruit mages from. That won't be the case here (unless you take *really* bad scales). If you begin a war evenly matched with your opponent at 3 forts each and they take one of your forts you'll be at a significant disadvantage since they will now have 4 recruitment centers to your 2 - regardless of how much gold they have available. Quote:
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Re: ThreeFort - Experimental game - Recruiting
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Re: ThreeFort - Experimental game - Recruiting - 1 spot left!
I used the mod and the map (not the start versions one) and got an Academy of the Crescent Moon in one province, allowing to recruit some wizards. You might want to check it and remove it, as it's pretty strong (wizard of the crescent moon W2S1+100%WSAD for 160 gold).
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Do you want to leave Mists of Deception in? I think it might be better modded out entirely due to potential abuse. |
Re: ThreeFort - Experimental game - Recruiting - 1 spot left!
Thanks for the testing! And if anyone else notices problems when running test games please let me know.
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Re: ThreeFort - Experimental game - Recruiting - 1 spot left!
I dont think leaving Mists of Deception while removing other battlefield-wise effects is a good move.
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Re: ThreeFort - Experimental game - Recruiting - 1 spot left!
there are plenty of battlefield wide spells by level 6. You just don't have most of the really uber ones. That said, Mists of Deception is pretty uber. I'd support removing it.
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Re: ThreeFort - Experimental game - Recruiting - 1 spot left!
I'm not attached to it myself and have no objections to removing it; my concerns were just about switching settings after people sign up.
LoloMo, you've got the strongest air nation in the game. Any objections to removing MoD? If not, then it's unanimous and MoD is gone. |
Re: ThreeFort - Experimental game - Recruiting - 1 spot left!
I will pick Mictlan if it's available. Otherwise, Eriu.
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