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Re: Various questions
Thanks for all the good stuff.
I'll definitely have to find your statistic by terrain type thread, it is exactly what I'm looking for. :happy: I started on it a little by myself with Edi's excellent DB, but there's some site mask that don't correspond to anything in the terrain index. The site gen mechanic seems strange, I've read the same mechanic on the other thread, though I asked again because those threads had arguments on the mechanic. Playing on default 45% site gen, that should mean 55% of the lands have no sites at all, and 45% have 1-4 site. The breakdown seem to be: 55% Provinces have no site 45% of them having sites: 4% - 4 sites 9% - 3 sites 20% - 2 sites 67% - 1 site My gut feeling is that they appear more often and the 2 sites show up more then 20%, though that's probably gambler's folly on my part. I'll have to test a 50% game with a rainbow pretender methodically. |
Re: Various questions
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Re: Various questions
There was a long debate about how sites were generated a while back. The conclusion was that the 4 checks were separate. The other mechanism just didn't match the results.
Finalgenesis's numbers look right for the theoretical chance based on rolling until a check fails. Here's what I've found in one EA game: (Site searching mostly complete) 31 total provinces 0 sites: 4 - 13% 1 site: 8 - 26% 2 sites: 12 - 39% 3 sites: 5 - 16% 4 sites: 2 - 6% I haven't calculated the chances for separate rolls or figured in terrain, but that just doesn't match the roll until you fail mechanic. |
Re: Various questions
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For example: 'Jomol has two army units, that will kill each other.' is also true, and also does not say Jomol only has two army units. |
Re: Various questions
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Yeah, I have to agree with you here. And thinking about things, I think the mechanism that was announced for rare sites is also wrong. Still, any individual game map isn't useful because of terrain. We need to make a map of all farmlands, stick strands of Arcane power on, and see.. Lets imagine that each province has four slot |
Re: Various questions
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assume 45% spawn: 0 sites - 9% (55%^4) |
Re: Various questions
The individual game isn't conclusive, due to terrain and incompletely searched provinces. Still, even the rough data shows us something. Those results are on a bell curve as "roll 4 dice" would suggest, not dropping off steeply as expected with "roll 1 by 1 until failure".
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Re: Various questions
Agree, I'll stick with a "roll 4 dices" theory when planning my searches. Now to dive into Edi's DB and calculating % of each path base on terrain... (I hate my optimizer obsession :doh:)
Meanwhile in a SP test game I ran into a new question: Is it possible to rearrange commanders on the world map? Eg. my research center have various mages in complete chaos, I'd like to put the various different mages with various bonus together for easier management (skelly spam squad, astral squad, seeking arrow squad, priest animator squad ...etc). Nothing in the manual and search didn't generate any dead-on hits :shock: Any answers will be appreciated. |
Re: Various questions
I think the answer is no, but could you clarify your question a little?
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Re: Various questions
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