![]() |
Re: Spell Modding Returns
Quote:
Spreadsheet is updated, will be correct in the next version. |
Re: Spell Modding Returns
I just wanted to chime in and say this is awesome.
So if I understand correctly there is no way to create persistent versions of buff spells that aren't already persistent? |
Re: Spell Modding Returns
Why, iirc, DrPraetorious says that there is a tag for this...
What is sadly impossible is to make buffs in combinations not already present in the game. |
Re: Spell Modding Returns
Meh?
Kiandutha - I believe you have it correct, yes. So a ritual that casts "stoneskin" won't give you permanent stoneskin, for example. Wrana - meh? You can mix and match whatever bitmasks you want, chain spells together... but most of the existing buffs are coded as a single effect. |
All times are GMT -4. The time now is 10:05 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.