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-   -   Sound/Speech (http://forum.shrapnelgames.com/showthread.php?t=4581)

Master Belisarius November 23rd, 2001 02:33 AM

Re: Sound/Speech
 
About the B5 races, I think that currently doesn't exist a compiled group of all the races... but you can find the Earth Alliance, Narn and Shadows, into the TDM-Modpack. Also the Colonials are into the TDM.
http://forum.shrapnelgames.com/ubbuploads/[K126]Mephisto/TDM-ModPack_200.zip
And the Last patch: http://forum.shrapnelgames.com/ubbuploads/[K126]Mephisto/BetaUpdate5.zip

The Minbari at: http://forum.shrapnelgames.com/ubbup...s/Minbari2.zip

The best available Trek races at: http://www.angelfire.com/tv2/NewAgeShipyards/index.html
But you can find a compiled Version into the library of the Play By Web Server (look for the user Atrocities into the library). The PBW link is http://seiv.pbw.cc/
Also, the Romulan and Klingon are included into the TDM.

Finally, I suggest that you install ALL of them under the SEIV folder, but in separate folders (one folder for TDM and maybe the Minbari, and other folder for the Trek Races).
To pick the Mod that you want to play, I think that you should install the great program that Matryx did: http://forum.shrapnelgames.com/ubbup...E4Launcher.zip

After you became to play with the modded races, you never will come back to the standard races!

khanuk November 27th, 2001 07:37 PM

Re: Sound/Speech
 
Dogscoff and Master Belisarius

Many thanks indeed to the pair of you for setting me straight on Mods etc - I can see that one of the attractions of SEIV is obviously the fact that it can be (almost) exactly what you want it to be!

I am going to have to sit down and take the time to play around with ship sets/mods etc - I think my first priority however, is to get the hang of the game and give the Sergetti the damn good kicking they so rightly deserve!

All the best

Atrocities November 27th, 2001 11:29 PM

Re: Sound/Speech
 
Thank you for promoting my ship sets Master Belisarius http://forum.shrapnelgames.com/images/icons/icon7.gif

Puke November 27th, 2001 11:37 PM

Re: Sound/Speech
 
on the speach thing.. I should probably just open the file and check for myself, but that would eliminate this great opportunity for me to be a wiseass (Again).

so, can explosion sounds be shipset-specific? can i create a custom sound and have it only played when ships from _my_ shipset explode? if so, I would like them to say "OW!" "owiee!" "ouch!" or somesuch. could they say "OW!" when they are hit, and then make a icky *squish* sound when they die? that would be great, heh. If i can do that, then I can probably also have shields that go "boing!" or "ha-ha!"

dogscoff November 28th, 2001 12:20 AM

Re: Sound/Speech
 
the AI_speech files and the sound files are utterly unrelated, so you can't make sounds shipset specific, but I think you could probably make them mod-specific.

Puke November 28th, 2001 02:59 AM

Re: Sound/Speech
 
darn, thats not nearly as cool.

Master Belisarius November 28th, 2001 10:10 PM

Re: Sound/Speech
 
Khanuk: http://forum.shrapnelgames.com/images/icons/icon7.gif no problem!

Atrocities: really I have enjoyed with your shipsets, then, believe that others could too!

Growltigga January 23rd, 2002 04:10 PM

Re: Sound/Speech
 
bump

good thread for newbys like me who dont know what all this modding lark is all about

khanuk is a mate anyhow


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