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Re: Did Space Empires V kill Space Empires?
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Re: Did Space Empires V kill Space Empires?
Does that do AI as well as the tech trees?
Because I like the infinite old tech trees :P |
Re: Did Space Empires V kill Space Empires?
But the AI does not like it (as much).
See Q1 thru Q3 here: http://www.captainkwok.net/balancemodfaqs.php |
Re: Did Space Empires V kill Space Empires?
The major problem is that SEV is not really a direct sucessor to SEIV, as the playing style changed too much from one game to another... I mostly stopped playing SEV because it took too long to process it´s turns in a reasonable time, as it is a showstopper for me....
I play 4x space games a for a loong time, started in VGA Planets and i´m today at Sins. Now, for the first time ever, i´m considering a Real-time space strategy game as a good sucessor for the classics 4x space games (I´m talking about Sins of a Solar Empire)... My evolution of good 4x space games: VGA Planets -> Stars! -> Master of Orion 2 -> Space Empires IV -> Sins of a Solar Empire |
Re: Did Space Empires V kill Space Empires?
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Does this by reducing the system size, and scaling down movement, sensors etc. accordingly. It would cut down on processing time even more, if it didn't add lots of IQ-points to the AI - but that's a change that I at least really appreciate ;) |
Re: Did Space Empires V kill Space Empires?
Oh thanks guys, the balance mod was a "mod" that was meant to be the master file!?
Wow. Also I agree with the "wait a few tech levels before upgrading" and if it helps the AI it helps the AI :) |
Re: Did Space Empires V kill Space Empires?
Killed it for me. :( I bought SEV based on my enjoyment of SEIV. After that I couldn't go back to SEIV.
Playing Distant Worlds now and not looking back. |
Re: Did Space Empires V kill Space Empires?
SEV hates vista. That's the biggest problem for me.
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Re: Did Space Empires V kill Space Empires?
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Re: Did Space Empires V kill Space Empires?
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Firstly, SE5 was just TOO different from the previous incarnations, and had too many issues combined with an altogether new game style and awkward learning curve. While it does have it's diehard fans, SE5 has proven to have been realistically much less popular overall than SE4 was. Secondly, and more importantly, selling off the franchise to Strategy First was a catastrophic mistake, and a costly one to Aaron personally. They even went so far as to have barred him contractually from working on another 4x space game for quite some time, and then all but abandoned any further development or support for SE5. The combination of these two things dug a deep hole and have been slowly been pushing the SE franchise over the edge into it. The odds are there might be a viable successor to the SE games, but there won't ever be any further development of existing, or hope for any new, SE franchise games. |
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