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Re: Q: Home hit with Misfortune +2 on 5th turn...
I'm quite sure there is no early protection against bad events. And there are a lot of bad events that could set you back months if they happened on your capital.
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Re: Q: Home hit with Misfortune +2 on 5th turn...
According to the devs, there is a early protection (3 or so turns) against *really* bad events, like for example bogus landing on top of your capitol. I've not done the extensive and incredibly mind-numbing testing to prove this, but I have not seen any evidence thus far to contradict that. Not all events are supposed to have some form of protection though.
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Re: Q: Home hit with Misfortune +2 on 5th turn...
I'm pretty sure that in the hot vs cold game Frozen Lama(playing Caelum) had the vampire count event on his capital, think it was turn 2 or 3, possibly 4 if my memory is that awful...
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Re: Q: Home hit with Misfortune +2 on 5th turn...
The absolute worst event for you cap is Indor Vadul, or whatever his name is. The guy that comes in with a horde of vinemen and knocks you pop down to 500. Your game is over, at that point.
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Re: Q: Home hit with Misfortune +2 on 5th turn...
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Re: Q: Home hit with Misfortune +2 on 5th turn...
Assuming this is the ancient power event, I'm reading Growth 1 requirement only, possible starting on 11th turn and kills 95% pop. Wonder if it's my Edi's event DB being out of date hmmm.
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Re: Q: Home hit with Misfortune +2 on 5th turn...
Nope, that's about right. I've had him turn up on my cap, and it wasn't pleasant.
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Re: Q: Home hit with Misfortune +2 on 5th turn...
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I stick by my original comment - I think it needs growth and magic, and probably other things as well, such as forest terrain, or population more than 1000 etc. |
Re: Q: Home hit with Misfortune +2 on 5th turn...
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The Ancient Presence event has a requirement of not happening before ten turns have passed, growth 1, forest, land province and the Ancient Presence monster not being present on the map. |
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