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Re: Sieges: Are some units better than others?
Thank you. This is actually interesting:
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For a mindless unit like longdead 1+10=11. Does it mean that undead chaff are not 10 times worse then normal units, but only 2 times, so 20 longdead = 10 human infantry in castle defence? |
Re: Sieges: Are some units better than others?
Huh? A human has 10^2/10 = 10 in defence
A str 10 soulless gets 1 in defence. Guard skill is a specific castle defence bonus applied to certain units (the castle icon). Most units don't get it. |
Re: Sieges: Are some units better than others?
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On the balancing side, you're a lot more likely to have 100's or 1000's of undead chaff sitting around. **>> Of course, ninjas like Gregstrom don't concern themselves with petty castle defense... |
Re: Sieges: Are some units better than others?
I think these values are a factor of 10 too large aren't they? By which I mean it would take 150 human troops to tear down a defence-150 castle in a turn, not 15 troops.
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Re: Sieges: Are some units better than others?
Oh I see yes, that's what lch says in the paragraph following the quoted equations.
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