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Re: Reverse Communion Confusion
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B C D E Are all casters. Order matters very much. If A casts "Pots" before E has cast "communion slave", e won't get the bonus. Similarly, if B is a communion master and casts "blade wind" C, D, and E will take no action that turn. B has to fire a crossbow etc in order for CDE to do something. |
Re: Reverse Communion Confusion
Thanks Chris, I knew the ordering was relevant for receiving the bonuses from spells (seems pretty intuitive that someone won't receive the benefits before the spell is even cast), but I didn't realize that the slaves would sit (or cast crappy holy spells as the case may be) if the communion master already cast first. So basically for a reverse communion to work you need your master to either not cast spells or act last in the round?
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Re: Reverse Communion Confusion
That's exactly it. Mages cast in the order they appear in the tactics screen, so it's easy to set up a communion to work the way you want.
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Re: Reverse Communion Confusion
But they shouldn't cast holy spells, if they act after a Master. They shouldn't do anything.
That's what I don't understand about this. Unless.... I have a vague memory about weirdness with priests and quickness. You didn't have a W9 bless did you? |
Re: Reverse Communion Confusion
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8 slaves (communion slave;flying shards;blade wind;blade wind;blade wind), and 2 masters (communion master;pots/summon earth;blade wind; blade wind;blade wind) The flying shards was just to keep them all doing the same thing that round. Rounds 3 and 4 had everyone throwing blade wind. Round five was mostly blade wind. Fatigue enters the calculation in this round. My understanding of fatigue distribution would give you something like this: Where E2 is the base for slaves and masters, masters are boosted 3E for 8 slaves, + 1E for pots or summon earth, so masters can cast blade wind without problem. And slaves are actually boosted 2 from pots & summon earth, so they can all cast + 3 for fatigue from 8 slaves. So fatigue cost/N+1 (N = 7-3) Each master casting blade wind -> 80 fatigue * 2(masters) = 160 / 8(slaves) = 20 * (1/N+1) = 20/5 fatigue/trn = 4 And for their own casting -> 80*(1/5)= 16 Giving each slave 20 fatigue/turn. But that doesn't quite work. I think they probably don't get the +3 communion bonus when doing their own fatigue calculation. So for their own casting -> 80*(1/2)= 40 total about 44 fatigue/turn. This would explain why some but not all stopped casting blade wind on round five. The druids have at least 50% chance of being E3 Which would drastically improve their fatigue score, and allow more castings. I did not base anything in my tests on native E level, since everyone should have been able to cast the spell. The only determining factor was who came first in the setup screen, the two masters being the bottom two. |
Re: Reverse Communion Confusion
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Re: Reverse Communion Confusion
I had them all acting after one of the masters, so that clears up one mystery. That seems like any extremely wierd rule that they won't cast if the master casts first, but I guess it's an attempt to help with fatigue (but knowledgable scripting will do that better, so its a bit paternalistic). I don't think that particular ordering issue is in Baalz extremely handy guide. I didn't have a w9 bless, so I don't know why they felt free to cast crappy holy spells, but they certainly did. And thanks for the calculations Stagger Lee, I had already estimated I'd get only two (or if really lucky three) bladewind out of each slave thanks to the 40 fatigue from each casting.
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Re: Reverse Communion Confusion
Stagger Lee: Yes. Your example works the way I understand it. And you are correct that slaves only get the communion bonus for fatigue from the master's spells, not their own.
But that doesn't match Adam's report, that the slaves never cast Bladewind, but did cast holy spells instead. |
Re: Reverse Communion Confusion
The original intent of Communion was to boost the masters and not have the slaves cast at all. No reverse communions. That they work is essentially a bug. It's a bit of unintended weirdness that has become part of the game.
If you catch them doing that again, save the turn. Maybe someone can make something of it if they can duplicate/experiment with it. |
Re: Reverse Communion Confusion
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