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Re: Peculiar Planets Version 0.5. - Finally Here!
Wow just discovered that ‘fighter bay’ drones are controllable!! By far the best implemented use of that system I’ve seen.. Excellent Garthan & Mutikan ‘heavy carriers’. New race models look great especially the ‘Trans’luvians’ & the ‘Redation’ heavy weapon rocks!
Getting that crash now & then.. I think the only races I haven’t come across are the ‘Tchorak & ‘Musthar’ after bout’ 10 large map games ;) (only got back to Hope twice with a measly 18-19000 score lol) no slowdown here also.. ‘Super impressive overall!! |
Re: Peculiar Planets Version 0.5. - Finally Here!
Sounds good! I hope to fit in a few games today, and add to your feedback soon.
I can easily imagine how something based on the mass driver can slow the game down. My "microparticulate duster" in Drives'R'Us sometimes has that problem. As for the crashes, this link might be helpful for figuring out what's causing them: http://weirdworldsmods.wikidot.com/s...es-during-game That covers most of the things I know can cause a crash, along with symptoms and solutions. If it turns out it's not one of the causes listed (or linked to from) there, please feel welcome to add your eventual solution to the wiki. (Password is "shrapnel and eel") |
Re: Peculiar Planets Version 0.5. - Finally Here!
Great!!!
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Re: Peculiar Planets Version 0.5. - Finally Here!
Just a heads up -
There may be a problem with the Zorg Fighter Bay. I got it, and it failed to launch any fighters at all when I was fighting the Tchorak. Then I died, so I couldn't really test it again. I had the Aspian Fighter Bay in the very next game, though, and it worked fine, so I don't think the problem was user error on my end. I glanced at your code, and didn't see anything immediately wrong with it. As near as I can tell, it should be working. Don't know if it's worth extensive debugging that this time, but we might want to keep an eye open to see if it happens again. |
Re: Peculiar Planets Version 0.5. - Finally Here!
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ERROR: launchfighter: unknown race Zorg That might help track down the problem. |
Re: Peculiar Planets Version 0.5. - Finally Here!
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The Redation weapon packs a punch but is very easy to dodge, even for a slow frigate. Watch out for the Tchorak Volcano Home. ;) Quote:
As for the crash, I've been looking for the reason for a few months now. It seems to be quest-related. Quote:
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The Aspian fighters are really good for draining your enemies' HP. They die easily but their comet hoses are positively lethal. Thanks for all your feedback, guys! :D |
Re: Peculiar Planets Version 0.5. - Finally Here!
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P.S.: My earlier post's link to the wiki may have been to a too-specific page now that I think about it. Might be better to start at http://weirdworldsmods.wikidot.com/bugs instead, and just follow links as you manage to rule things out. |
Re: Peculiar Planets Version 0.5. - Finally Here!
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I wonder if it's case sensitive. Perhaps just changing "Zorg" to "zorg" inside the fb_ file will fix it. |
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Re: Peculiar Planets Version 0.5. - Finally Here!
The fickle formatting of Weird Worlds...
Well, I've played a few more games with the mod, and some of those enemies are armed to the teeth. Still enjoying it, but: should I be able to use the heat bubble shield and another shield at the same time? And there was something else minor, but I've forgotten it now. Anyway, I'm off to kill some Aspians... (almost left out the "p" there, which would have looked awfully racist) |
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