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Re: Returning to SP... With a new map!
conclusion: if you want to surprise a(n armchair) commander, do not give him aerial images ;)
PS: I hate that 30min edit limit !! |
Re: Returning to SP... With a new map!
Must admit bunker busting is something I both love & hate always a challenge if they have covering fire, well in WW2 anyway modern army pretty much just targets.
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Re: Returning to SP... With a new map!
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(Note: Planning on making a map with heavy fortifications as well, but that'd have to be a bigger map and in a different part of the country) Anyway scen design is progressing slowly, will be likely to wait till the WinSPWW2 CD I ordered today will arrive because manual editing of all the bunkers in game editor (had to purchase the British ones to get an icon I'd like) would be a major pain in the posterior. So in the mean time I will be getting other troops together. |
Re: Returning to SP... With a new map!
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;) |
Re: Returning to SP... With a new map!
They have there uses I use spidy hole & pit type fortifications just not the big bunkers much, wish more OOBs had ATGM pits.
As you say can still be good fun with light infantry & little or no transport & just the odd squad with an RPG or some Engineers. You are back to needing to get the right guys in place now. If its heavily fortified a pair of ATGMs can give long range support, GLs work vs Pits if you can hit them before your ammo goes. Sorry for hijacking seem to have drifted off the map which I will be taking for a spin next week. |
Re: Returning to SP... With a new map!
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