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-   -   Filter options for SAMs (http://forum.shrapnelgames.com/showthread.php?t=46150)

Wdll August 26th, 2010 06:59 PM

Re: Filter options for SAMs
 
Thank you for the consideration and all for the contribution to this thread.

PN79 November 4th, 2010 04:29 PM

Re: Filter options for SAMs
 
Hi
I am reacting to this little bit late but still.

There were presented some opinions about heavy SAMs depleting its missiles against UAVs. I think that it is actually very realistic and should not be changed. There are usually many articles about fight between aircrafts and SAMs but usually there are also very little really valuable informations and one understated information is about using UAVs against heavy SAMs already since early 70s. In every dedicated SEAD operation since 80s were used UAVs to overload SAMs radar screens with targets and impact of UAVs have been actually larger then impact of active jamming. There are many specialized types of UAVs to simulate flight profile of different aircrafts and esspecially older type of engagement radars have no means to distinguish UAV from combat aircraft. So at this time we can in game saturate any SAM group with UAVs and that is exactly how it is done in reality and why SAMs have so low score in last 30 years although operators of SAMs reports so many kills.

Regards

gila November 4th, 2010 07:19 PM

Re: Filter options for SAMs
 
Quote:

Originally Posted by hawk66 (Post 755543)
Quote:

Originally Posted by Mobhack (Post 755515)

However - if you think such tactics are gamey, then agree a limit to UAV numbers pre-game (the AI does not use spotter planes).
Andy

It's slightly off-topic but would it be possible to consider that AI can use spotter planes, too? So, for example if the AI assaults ,it checks (planned) approach route etc.?

Why?,when there is so many human players that will do that:)

Wdll November 4th, 2010 07:22 PM

Re: Filter options for SAMs
 
That's the thing, in real life, the UAVs can easily be shot down by any modern nation. In the game, they are too damn difficult to shoot down. If you want to saturate the air defenses with UAVs, that's fine with me, but give options to the defender to choose if they are going to attack them or at the very least, make it so that they can be easily shot down. It takes way way way too many missiles for a UAV to get shot down. Most if not all of the time it should be close to 1:1 ratio, one shot one kill. So if the attacker wants to waste 10 or 20 UAVs, let him.

gila November 4th, 2010 07:53 PM

Re: Filter options for SAMs
 
Buying UAV/spotter rcce,it's a like robbing your precious airpoints to get some intel.

Most times get shot down relativley quickly because of higher altitude.

Helio's can get same intel use terrian as cover and can pack a lethal punch as a bonus.

Render November 26th, 2010 07:59 AM

Re: Filter options for SAMs
 
I think, depending on the system in question (real life), some of the larger LR SAMs do not or will not lock on to something that small. Either by design or happenstance system design flaw (SAM-2).

OTOH: I know the Russians made a point out of using AAM's to shoot down at least one Georgian UAV prior to their invasion.

http://www.youtube.com/watch?v=dNpABtIKERg

===

Game-wise I'd much rather burn up as many as a dozen UAV's exposing the AI's positions before I move a single ground unit. Ground units take objectives, UAV's cannot. UAV's are much cheaper then MBT's purchase points wise.

MASSIVE
OVERKILL,
R


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