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Re: Volcanus: LA Pale Ones (work in progress)
Okay, heat 2 it is.
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Re: Volcanus: LA Pale Ones (work in progress)
These guys sound like they would have definitely kept up the Rhuax_Pact.
Perhaps some of the Magma Children have:
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Re: Volcanus: LA Pale Ones (work in progress)
That is a very good idea! That is something I am going to work with, thanks.
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Re: Volcanus: LA Pale Ones (work in progress)
There's a EA Abysia hero (a proto-abysian) that looks like a big Magma child. You could maybe use his icon and/or stats if needed.
Or maybe he was added from a mod (CB/Worthy heroes), I don't remember |
Re: Volcanus: LA Pale Ones (work in progress)
I think I am going to be working on this mod tonight and this weekend. I plan on incorporating Stavis's idea of the Raux Pact heavily into it, adding heroes, some underwater recruitables(although I don't plan on making these very strong, probably give them some access to water magic, and some basic troops, unless I come up with some inspiration to do more.)
Really need to work on improving my sprites for this one too. I look at that Fire Giant and laugh with shame all the time. Any more ideas would be appreciated. |
Re: Volcanus: LA Pale Ones (work in progress)
A thought is to connect them to salamanders. Since Agarthans are already essentially Olm-People, it's not too much of a stretch to say that this nation is made up of a splinter faction of Agarthans that fled their homeland after the early age and devoted themselves wholly to their pact with Rhaux in order to protect themselves, turning them into a different kind of amphibian. I'm thinking full fire resist, red skin in the graphics, and maybe a fire breath attack or something in the sacreds, something like the sacred units are those new breed of Agarthans who manifest the pact physically and become half-elemental or are just super old or something so they're physically enormous. Perhaps cap-only to limit their number and give them a heat aura or something rad like that.
Of course, this makes them conceptually similar to Abyssia, what with them already having heat auras, fire resist, and salamander units, but when you've got a pair of races who live in volcanoes, you're bound to run into some similarities. Making some of their units amphibious and giving them water recruits goes a long way towards differentiating them, so definitely use that idea. Just off the top of my head, it'd be neat as hell to give them some UW recruits that're based on those tube worms that cluster around underwater thermal vents. It's weird, otherworldly, and gives them a thematic excuse to go underwater without sacrificing the volcano theme. |
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