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-   -   MP: Kings of Drama - Keeping up the proud tradition (http://forum.shrapnelgames.com/showthread.php?t=46570)

Pjoo November 11th, 2010 07:07 AM

Re: Kings of Drama - a MA game, recruiting!
 
I could take mammoths... I mean Caelum! Damn Quitti stole my Aztecs!

NooBliss November 11th, 2010 12:58 PM

Re: Kings of Drama - a MA game, recruiting!
 
I'd like to sign in as Aby please.

Verjigorm November 11th, 2010 07:32 PM

Re: Kings of Drama - a MA game, recruiting!
 
I would say 1/3N+1 of capitols sounds good (N being the number of nations), but I would like them to be held for 10 turns. 3 turns is barely long enough to storm a castle.

Awund November 11th, 2010 08:56 PM

Re: Kings of Drama - a MA game, recruiting!
 
Quote:

Originally Posted by Verjigorm (Post 762670)
I would say 1/3N+1 of capitols sounds good (N being the number of nations), but I would like them to be held for 10 turns. 3 turns is barely long enough to storm a castle.

Does it count when someone is besieging your castle?

Zeldor November 11th, 2010 08:59 PM

Re: Kings of Drama - a MA game, recruiting!
 
No, you need to control it whole. So VP goes to someone that is inside fort.

AngelSong November 12th, 2010 03:48 AM

Re: Kings of Drama - a MA game, recruiting!
 
By Avalon's name,I choose MAN.

Quitti November 12th, 2010 05:04 AM

Re: Kings of Drama - a MA game, recruiting!
 
10 turns of cap holding is definitely too long. The whole point of the victory condition is to eliminate the endgame grind of the last 10-15 turns where everything is already clear. If a nation can hold all of those capitals for 3 turns, there's absolutely nothing anyone can do about it. Hint: You don't want to wait until someone has all the caps before starting to work against them.

Verjigorm November 12th, 2010 03:54 PM

Re: Kings of Drama - a MA game, recruiting!
 
Quote:

Originally Posted by Quitti (Post 762724)
10 turns of cap holding is definitely too long. The whole point of the victory condition is to eliminate the endgame grind of the last 10-15 turns where everything is already clear. If a nation can hold all of those capitals for 3 turns, there's absolutely nothing anyone can do about it. Hint: You don't want to wait until someone has all the caps before starting to work against them.

I don't really care--either way is fine with me, and I like the use of the modified Riverlands map that we used on Countdown. It's an attractive and interesting map--lots of lovely borders and bridges.

On another note, I will not be around much this weekend, and while I don't think it will be a problem since we just now called for Pretenders up (mine is uploaded already btw), I will not be able to submit a turn until Sunday evening (Central time GMT-6) at the earliest.

mscfish November 12th, 2010 09:14 PM

Re: Kings of Drama - submit pretenders!
 
The S&S mod is too ugly.
:(

Awund November 13th, 2010 02:31 AM

Re: Kings of Drama - submit pretenders!
 
I still need to create my pretender, but I won't be able to do so before Sunday afternoon.


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