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Re: Ultimate Mod from spaceempires.org
In regard to those extremely cheap AI ships, they use this "weapon mount" on their components:
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr> Long Name := DieCast Mounting Short Name := Harden Mount Description := A weapons mount that adds more support to the equipment Code := D Cost Percent := 0 Tonnage Percent := 100 Tonnage Structure Percent := 400 Damage Percent := 75 Supply Percent := 100 Range Modifier := 0 Weapon To Hit Modifier := -10 Vehicle Size Minimum := 0 Weapon Type Requirement := None Vehicle Type := Ship <hr></blockquote> Any component with this mount costs ZERO resources to build and maintain. Personally, I don't like this and have changed the mount. |
Re: Ultimate Mod from spaceempires.org
Hadrian! Don't ever loose your touch! This mod is great!
[ June 13, 2003, 06:18: Message edited by: General Talashar ] |
Re: Ultimate Mod from spaceempires.org
On the Ultimate mod.
I must be playing with an older Version of the mod after you mentioned that the maintanence bug on the die-cast mount has been fixed...so if this is also out of date then just disregard. Further on the Die-cast mount...I must say that it is probably the single most interesting change of the mod that I have seen so far. The reason being the fact that it makes nearly half of a ships components (and sometimes all) quite hard to destroy. Most battles now take more than one go-round to have one side eliminated...even in a one on one. I can see that maybe later in the game once weapons can become quite powerful due to mounts, this will be partially negated. I am not sure, but I would think that in the fix of this feature...some extra cost should have been added given that in the Version I am playing armor under the die-cast mount is worth 120k of damage. Personally I would add only cost in resources and not a larger size as the draw backs of this mount. I find that as it is, there are no draw backs to this mount...every ship gets it...making the strategy of chosing non-existent. Overall, the greatest asset of the diecast is the lenght and realism it gives to combat. I now engage the enemy...both sides lose a few ships and then if I see I cannot win I retreat...or now...try to draw out the conflict until reinforcements arrive. Good work on this. I will d/l the mod again and see what has changed, but over all I think it is a great addition to the game. I agree with the previous post about the smaller weapons in that they make combat too long. Personally I don't use them...and I really don't see the benefit in using them...other than the fun of having space machine guns. I love the stars having abilities, but I would suggest if possible attempting to reduce the percentage of those that have abilities. In my present game, of the say 15 systems I have explored almost half make shields useless. That makes shields a nearly useless component. Just some thoughts. But overall, I like the completely different feel....good work. |
Re: Ultimate Mod from spaceempires.org
I'm not sure I understand what the DieCast mount is all about. Probably because I'm pretty new to the modding aspects of SE4. Is this mount only available to AIs? But if it's a bug, maybe I shouldn't worry about it and just wait for the next Version of UM.
I downloaded UM Last week so I think I have the most recent one. When will the next Version be available? About the new systems. I think they are great, and I was amazed when I saw the first Giant Head. I do however agree with Menschenfresser in that these new features should be more rare. Even though they are fun, I think the AI has troubles coping with them or taking advantage of them. In my Last game, I started off pretty much trapped in a nebula/black hole/damaging black hole region, with lots of damaging wormholes, and with only a few planets that I could colonize. I really enjoyed the challenge as I had to completely revise my usual research strategies, so I could get armor and bigger ships with space yards earlier. The first AI I encountered was a neutral and hostile race maybe 7 "non-productive" (read nebulae/black holes) systems away from my home system. Since they wouldn't let me pass, I had to literally adapt a nomad life and research up to Orbital Battleships to send a slow, heavily armored "mothership" with space yard, escorted by two "fuel-cargo" cruisers (likewise heavily armored), and build up a temporary "base" with 3 base-space-yards on the wormhole that led into the AI's system. And from there I built up an invasion fleet. As I said, it was a very interesting situation. Definitely one of my best SE4 games yet. |
Re: Ultimate Mod from spaceempires.org
I think DieCast Mount is supposed to strengthen the ship's components but there is a bug in it http://forum.shrapnelgames.com/images/icons/icon9.gif
On the up side it's easy to fix yourself. [ June 13, 2003, 06:17: Message edited by: General Talashar ] |
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