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Re: Inuk, Land of Ice and Spirits
After some feedback from another forum I have made the following changes to the Angakkuq:
- Reduced MR and Precision to 11 from 16 and 14 respectively - Removed recuperation - Nerfed random picks to 100% AWND and 2x 25% AWND I also reduced the Ilisitsok from B4 w/ 25% +B1 to B2 w/ 50% +B1. I should have another unit done by tonight! Stay tuned :) |
Re: Inuk, Land of Ice and Spirits
I think MR for mages is normally higher than 11. Check some random mage - I seem to remember that maybe 14 or 15 is typical.
If you want the Ilisitock to be excellent at blood hunting without having B4 you can give him a douse bonus. Each point of douse bonus is equivalent to one level of blood magic so far as blood hunting is concerned. |
Re: Inuk, Land of Ice and Spirits
Something just occurred to me: If your Ilisitok gains 10 fatigue every round, he will die in any long battle (fatigue reaches 200 and then he'll take hp damage).
If he gains 7 fatigue each round then he will last a long time (15 turns to get over 100 fatigue, and then another 50 turns with his fatigue increasing by 7 and then decreasing by 5 every turn). A more complicated alternative (probably unnecessarily complicated): - #reinvigoration -5 (i.e. gains 5 fatigue a turn) - Give him a #onebattlespell which deals 5 fatigue damage a turn to him for say 10 turns. (I haven't tested this but think it will be possible). So then he will have exhaustion 10 for the first 10 turns, and 5 thereafter; he'll rapidly fall asleep but won't die. Oh, I just thought of a far easier and also more thematic option - just give him very high encumbrance, say 15. So he will quickly exhaust himself if he does anything. This makes more sense than just gaining fatigue even when he doesn't do anything (how did he manage to be awake at the start of the battle if he is always gaining fatigue?). |
Re: Inuk, Land of Ice and Spirits
Something just occurred to me: If your Ilisitok gains 10 fatigue every round, he will die in any long battle (fatigue reaches 200 and then he'll take hp damage).
If he gains 7 fatigue each round then he will last a long time (15 turns to get over 100 fatigue, and then another 50 turns with his fatigue increasing by 7 and then decreasing by 5 every turn). A more complicated alternative (probably unnecessarily complicated): - #reinvigoration -5 (i.e. gains 5 fatigue a turn) - Give him a #onebattlespell which deals 5 fatigue damage a turn to him for say 10 turns. (I haven't tested this but think it will be possible). So then he will have exhaustion 10 for the first 10 turns, and 5 thereafter; he'll rapidly fall asleep but won't die. Oh, I just thought of a far easier and also more thematic option - just give him very high encumbrance, say 15. So he will quickly exhaust himself if he does anything. This makes more sense than just gaining fatigue even when he doesn't do anything (how did he manage to be awake at the start of the battle if he is always gaining fatigue?). |
Re: Inuk, Land of Ice and Spirits
I was under the impression that negative reinvig never gaused hit point damage - at least, it doesn't hurt Clockwork Horrors.
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Re: Inuk, Land of Ice and Spirits
Ah, that's interesting.
I think you could still probably argue that high encumbrance is more thematic. Why would the spirits start exhausting the Ilisitok only once the battle starts? (Presumably clockwork horrors are wound up at the start of battle and then released). |
Re: Inuk, Land of Ice and Spirits
Well, for one thing, encumbrance doesn't matter if you give them a ranged weapon... but that isn't something that shouldn't be balance around.
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Re: Inuk, Land of Ice and Spirits
Quote:
New unit tonight. Promise :D |
Re: Inuk, Land of Ice and Spirits
Well that went quicker than anticipated...
A new national summon! New spell: Summon Qalupalik The spirit of a drowned woman is lured into service with the promise of children to steal and call her own. The Qalupalik is stealthy and amphibious. Paths: 1D 1W Gems: 3x Death gem Qalupalik: http://www.cubeupload.com/files/92349cqalupalik.png In-game description: Qalupalik are the ghostly spirits of drowned women that live underwater near the shore where they can steal away human children and raise them as their own. They have long black hair, green skin and long fingernails. They are constantly humming and it is said the sound will tell you when one is near. Children will go missing at night in any province the Qalupalik resides. Info: Stealthy +0 Amphibious Undead Ethereal Kills 10 population per turn in her province. Notes: A nice and flavourful unit based on the Inuit child's story :) Intended to be a low-level summon for underwater scouting. Oh, and before I forget and have to triple-post... Other changes: Removed the population death from the Ilisitsok and gave it to the new unit. Removed exhaustion from the Ilisitsok and replaced with Encumbrance 10. Removed the magical invisible hood from the Angakkuq. :p Gosh, it's getting hard to remember all these crazy Inuit names... |
Re: Inuk, Land of Ice and Spirits
Looks great! Is the Qalupalik a commander?
I think it should be "in any province where the Qalupalik resides" or "in any province in which the Qalupalik resides". |
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