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Re: Assimilation (Conquered Lands)
I'd join.
It seems like it would make you more agressive in the early game with the lure of military and magic diversity. also make some juicy nations much less likely to survive. I would be tempted to go with someone as bland as possible. Man would be screwed. |
Re: Assimilation (Conquered Lands)
Ulm would be screwed, rather. man would be fine...
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Re: Assimilation (Conquered Lands)
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By which I mean to say, it's not always balanced with juicy nations being more inviting to conquer. In fact, I should probably re-balance it a little if I get some time at some point. Version 1.1 or somesuch, with Late maybe. :) |
Re: Assimilation (Conquered Lands)
What i like about this is the possibility of seeing the worst of people when their friendly alliance kills Mictlan and then everyone turns on each other to fight over the capital
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Re: Assimilation (Conquered Lands)
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Re: Assimilation (Conquered Lands)
Ulm with its Forge bonus...
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Re: Assimilation (Conquered Lands)
Since nobody else seems to want to organize an game, I migth want to do it, in the not so distant future.
(ie if/when I get crushed in on of the 4 games I'm in at the moment) How far along is the LA Mod? (or is it in work?) Would it work in combination with the OneAge Mod? |
Re: Assimilation (Conquered Lands)
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In terms of a one age mod version, it'd require a bit of tweaking since right now I used the same array of site numbers in each age, to avoid compatibility issues (the fewer site numbers used, the better, I figure). It's very little work to put together a one age mod version, though, just changing some site numbers and some startsite numbers. |
Re: Assimilation (Conquered Lands)
LA + OneAge Mod would be great! :-D
But you don't need to stress yourself on my behalf. I have time (and 4 games running, don't want to stretch myself to tin). I'm thinking about an huge map, quasi anonymus pretender and the Assimilation Mod (+ OneAge). Oh and harder research. No CBM. Still thinking about... |
Re: Assimilation (Conquered Lands)
Hmmm, I would prefer sticking to one age, but going for random nations. that would mitigate the potential detrimental effects of unbalancing the nations, and insure we don't get a selection of bland-trooped nations that make the mod less interesting.
of course, I could host it as well. I also have a loose end I'd like to see tied up before I take on another admining... |
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