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Re: AI - The Artificial Idiot
I've looked at the debug log data quite a bit and it doesn't really seem to help with understanding why the AI does what it does. It shows which spells it considers and what ratings it gives them, but not how it calculates those ratings. Sometimes it tells you about gems or paths or fatigue, but not much about why it chose one permissible spell over another.
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Re: AI - The Artificial Idiot
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mm, I don't love unfrozens. I just think they are a tiny bit overpowered.I find it hard to justify spending W gems on anything besides them. I have no idea why you think I'm glad they won--I'm just not surprised they did. Back on topic, I was wondering if you had a power of the spheres cast for your slaves? You never mentioned that or a northern star cast either.if the slaves were just S1,D1 maybe all of those banishment you were seeing were coming from your s1,D1 H2 slaves? |
Re: AI - The Artificial Idiot
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Re: AI - The Artificial Idiot
I think just PotS,
I first thought that do, I brought a fair amount of indie priests, so initially I figured they were casting it, but once I saw my main mage "BALBLABLABLABLABLABLA" (that's his name :)) casting banishment I was surprised. Than I thought the tarts, or his troops weren't in range, but than I measured the battlefield and they were in a 10-15 range distance from the communion masters. |
Re: AI - The Artificial Idiot
this is how i often see my mages
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Re: AI - The Artificial Idiot
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Links? Post number? Who made the offer? Why has the countless calls and discussions (including input from capable people who would jump on any possibility to help) about AI been left unnoticed by the devs if they in fact have this "offer" standing? I call bull****. |
Re: AI - The Artificial Idiot
Sorry for late answers. Im not as responsive as I used to be and far more selective about it
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Some of the discussions died here but for good reasons. People would start to discuss the actual actions of the AI and would try to suggest changes which would quickly become bogged down by IF statements. Clearly such major additions, trying to take in specific nations and situations would shift from a suggested change to a major rewrite. Still though, those discussions were worthy. But most discussions about the AI here were not actually suggestions about the way the AI in Dom3 does things. They were discussions about AI in general in all games. And most of those were pretty insulting. Nothing I would champion in private discussions. |
Re: AI - The Artificial Idiot
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Re: AI - The Artificial Idiot
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Re: AI - The Artificial Idiot
I'm not sure what "higher or lower in consideration" means. As near as I can tell, the spells the AI tries are given ratings based on their likely effects. My assumption is the way to change this would be to change the weighting of the different types of effects: direct damage vs stun damage vs protection buffs, etc, etc.
Would suggestions like: Lower the weighting of battlefield summons. Increase the weighting of the path booster spells. count as useful suggestions? Because I've certainly seen them before. |
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