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-   -   Is this possible, and how hard would it be? (http://forum.shrapnelgames.com/showthread.php?t=46801)

Gandalf Parker December 20th, 2010 11:56 PM

Re: Is this possible, and how hard would it be?
 
The only modding item left I think is making the items.

But apparently that might be difficult since its about the only "lets add stuff to the game" area that I havent seen multiple mods for. Too bad because Id really like to see one on par with the more pretenders, more heroes, more magic sites, more summons, more spells, more nations mods.

earwicker7 December 21st, 2010 01:03 AM

Re: Is this possible, and how hard would it be?
 
Quote:

Originally Posted by Gandalf Parker (Post 766677)
The only modding item left I think is making the items.

But apparently that might be difficult since its about the only "lets add stuff to the game" area that I havent seen multiple mods for. Too bad because Id really like to see one on par with the more pretenders, more heroes, more magic sites, more summons, more spells, more nations mods.

Wow, I thought would have been the easy part... this attack, this defense, yada yada yada, lets you summon so and so.

I think the simplest thing, thematically, would be to have the items be big-time gem generators, but I have so little experience with this game that I'm not sure how that would affect balance.

For now, I have a learning curve with Campaign Cartographer 3, but hopefully it won't take me too long to grasp.

Gandalf Parker December 21st, 2010 10:09 AM

Re: Is this possible, and how hard would it be?
 
Its been mentioned here before. Not sure if any of the old posts would help but here they are....
http://www.google.com/webhp?rls=ig#s...4ee6e4e8056c32

DeadlyShoe December 21st, 2010 11:42 AM

Re: Is this possible, and how hard would it be?
 
Maybe mod existing items to be powerful gem generators, than stick immobile commanders with that item in those provinces, such that the tiem can be captured. Of course then people will just take it back to their capital.

llamabeast December 21st, 2010 11:51 AM

Re: Is this possible, and how hard would it be?
 
You cannot mod gem generators. :(

earwicker7 December 21st, 2010 07:52 PM

Re: Is this possible, and how hard would it be?
 
Quote:

Originally Posted by llamabeast (Post 766729)
You cannot mod gem generators. :(

So I couldn't make an item that generates 10 pearls a month, or do you just mean that I couldn't mod an existing item?

thejeff December 22nd, 2010 08:43 AM

Re: Is this possible, and how hard would it be?
 
Item modding is very limited. You cannot make an item that generates 10 pearls a month. Or change how many an existing gem generator makes. Or really anything about the special abilities items have.

DeadlyShoe December 22nd, 2010 11:59 AM

Re: Is this possible, and how hard would it be?
 
If you're willing to GM it you could send people income every month or year they hold the province~

earwicker7 December 22nd, 2010 03:31 PM

Re: Is this possible, and how hard would it be?
 
Quote:

Originally Posted by thejeff (Post 766837)
Item modding is very limited. You cannot make an item that generates 10 pearls a month. Or change how many an existing gem generator makes. Or really anything about the special abilities items have.

That stinks :(

Duncan_Frost December 24th, 2010 01:52 PM

Re: Is this possible, and how hard would it be?
 
When item modding is properly implemented I hope they allow nation-specific items. I'd like to make a Forces of Vvardenfell nation (if i ever finish the Inuk) with unique artifacts to craft such as Sunder or Wraithguard, but it would kinda detract from the theme if everyone could forge them.


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