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Re: How many people would volunteer for re-writing the manual?
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Re: How many people would volunteer for re-writing the manual?
I thing Earwicker's idea has potential. not sure if I will have any time to devote to it after christmas...
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Re: How many people would volunteer for re-writing the manual?
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Really all we need to do is make an errata document, with page references in the manual and notes on what is wrong. |
Re: How many people would volunteer for re-writing the manual?
Well, there is already a "lies my manual told me thread" somewhere around here fwiw.
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Re: How many people would volunteer for re-writing the manual?
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One at a time, an item might be agreed on as being an actual error that the original person made in the manual. But saying that any particular person can do a project like this tends to run into SOMETHING that sparks a disagreement in terms. There are mistakes, then there are updates, then addendums and clarifications (adding to the manual), then there are outright rewrites of the manual into a completely new style outside of what was desired by the devs. Quote:
Manual Errata on the Wiki http://dom3.servegame.com/wiki/Manual_errata Discussion Thread on Manual Errata http://forum.shrapnelgames.com/showthread.php?t=39469 |
Re: How many people would volunteer for re-writing the manual?
"One at a time, an item might be agreed on as being an actual error that the original person made in the manual."
Bingo! That is exactly what I'm thinking... nothing gets thrown in without community approval. There could be master threads for each subject, and, let's say, a minimum of one week of an "open forum" to discuss the issue. Once consensus is reached, it goes in the rulebook. If I can get enough volunteers, I can take item forging as my first task. I would just need someone to show me how to mod a maxed-out rainbow pretender into a game with lots of gems (I'm assuming this can be done?), and I'd go through the items one at a time, first checking the manual description, then the in-game description, then I could create the item and equip it to see what effects it actually has. |
Re: How many people would volunteer for re-writing the manual?
That wasnt quite what I meant. Sure you want the community to agree (thats hard enough) but then if you want it to be a change to THE manual then there is Shrapnel, Illwinter, and the original author. So not only do you have to be careful to insure that the manual does not agree with how the game really plays, you have to be careful what you call it. I would avoid calling them errors unless they really are errors. Such as, calling the thread and the wiki page "Lies My Manual Told Me" would not be the way to shmooze the road since it would apply to very little of what is listed.
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Re: How many people would volunteer for re-writing the manual?
There is a DebugMod that should let you do the testing.
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