.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   automated Tasks (http://forum.shrapnelgames.com/showthread.php?t=4683)

dogscoff November 30th, 2001 03:28 PM

Re: automated Tasks
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>sophisticated automation is possible. But it isn't<hr></blockquote>

Well, it is very limited, but once you get used to it you can put a littl effort in and get worthwhile results.

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>
I can't check it where I am now, but I think it only differentiates between enemy/ally ...
<hr></blockquote>
It's on the options menu which is accessed through the button which gets you load/save/quit tc. Does that make sense? I've just been down the pub so probably not...

y.a.newbe November 30th, 2001 08:01 PM

Re: automated Tasks
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by dogscoff:

Not quite. There are 2 different options. One is "clear orders upon any alien ship in system" and the other is "clear orders upon any enemy ships in system".
<hr></blockquote>
Not quite.
Here is the original text:
*) Ships should clear their orders upon entering a system containing an enemy presence
*) Ships should clear their orders upon entering a system containing any other empire

What i want: My ships shall not stop if the y see allied ships. But any other ships shall make them stop.
So I have the first enabled ("an enemy presence") and the second disabled ("any other empire") - but my ships stop if they see my ally. Perhaps the real question is: What is "an enemy"?
If I have a trade treaty with empire XYZ, are they my enemies? If I have a military alliance with empire XYZ, are they my enemies? ...

capnq November 30th, 2001 08:27 PM

Re: automated Tasks
 
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>It's on the options menu which is accessed through the button which gets you load/save/quit<hr></blockquote>No, it's on the other options menu, under (F11) Status/Empire Options. <blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>I have the first enabled ("an enemy presence") and the second disabled ("any other empire") - but my ships stop if they see my ally. Perhaps the real question is: What is "an enemy"?<hr></blockquote>An enemy is a race with whom you have a state of None, War, or Non-Interference. Anything else is an ally, except possibly Non-Aggression, which I'm not sure about. I have no idea why your ships are stopping.

khanuk December 1st, 2001 02:10 AM

Re: automated Tasks
 
A Monty Python shipset - that would be blinking marvellous although I would hate to have to create the AI on that!

Imagine the new tech you could have, a giant foot that comes down and squashes planets, what the hell would the comfy chair do? - scary thought

Not sure the Spanish Inquisition would be the same though, especially if they came in and said 'Our chief weapons are surprise, fear, an undying loyalty to the Pope and a meson bLaster beam, Cardinal Fang? bring on the comfy chair

y.a.newbe December 1st, 2001 02:20 AM

Re: automated Tasks
 
ThanksThanksThanks!!!
dogscoff your post explains _a_lot_!
So basically there is only a very limited way in doing things automated. VERY limited. I read some Posts with strategies, hints,... and got the impression a somewhat sophisticated automation is possible. But it isn't. So I'm glad it wasn't me being 100% stupid.

<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by dogscoff:
I'd like to see MM add the following to the game:
-a "program mode" where orders aren't executed until you come out of proram mode.
...
<hr></blockquote>
YES!!! Please!

re cancel orders:
I can't check it where I am now, but I think it only differentiates between enemy/ally ...


All times are GMT -4. The time now is 12:00 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.