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Re: MP Game experience
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http://forum.shrapnelgames.com/showthread.php?t=46847 Quote:
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I plan on no CBM. Maybe End-game diversity. Without Gem-Gens is there a hope for an BIG game to find an end, at all? From the few threads I red, the liberal delays seemed to kill the interest, so I'm thinking (for the moment) - no delays at all. Turn intervall would be slowly extended. |
Re: MP Game experience
n+3 meaning an extra 3 hours over the multiple of 24. Keeps turn creep from killing someone who plays after work.
Comfortzone was difficult research and it worked well. Ask in Sombre's forum about very difficult research games, they have a few going over there. http://z7.invisionfree.com/Dom3mods/...hp?showforum=3 I think gem gens break large games. I would keep them out, otherwise you can take all of someones provinces (except one very heavily domed/defended castle) and not affect their gem income at all. This is bad for finishing games. Small games they can be fine, since those tend to end much more quickly anyway. I would definitely have EDM for a big game otherwise it will just be tarts. a jam of them, if you will. |
Re: MP Game experience
Yes, gem gens make large games unplayable, because there's so much territory to take from rivals, and then that basically does nothing to them, as they just hammer out more units from their massive clam supply.
Gem gens are only plausibly balanced in small games (<8 players) with no water nations. Large games with gem gens are just moronic. |
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