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Re: update on progress page
What about putting a limit on the # of tartians summonable?
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Re: update on progress page
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Re: update on progress page
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Re: update on progress page
Unless you made them all unique.
BTW someone in the irc channel pointed out that the note on limiting GoR does say its a modding note. So unless thats an error this might be an added way for us to limit it, not the game itself |
Re: update on progress page
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A) A spell which summons 10 weak units which have the #horrormark trait... thus when struck leave a horrormark. Gem price makes them not useful against mages or regular troops, but valuable against supercombatants. B) A spell which summons 5 average units and are size 4 which have two melee attacks... one which does increased damage to larger units and another which does increased damage to undead. Gem price makes them not useful against mages or regular troops, but valuable against the large undead supercombatants. C) A spell which summons 2 strong flying units which are size 5 with lots of life with armor negating missile weapons which do extra damage against larger units, yet only last for the duration of the battle. Gem price makes them not useful against mages or regular troops, but valuable against the Tartarians. I could easily provide a list of offensive spells as well, yet I don't have the time for the modding. |
Re: update on progress page
QUESTION: What's the most recent update??
"2nd January 2010 * --nonationinfo is now implemented. " |
Re: update on progress page
Good catch.
I looked right at that and didnt see it. I'll let Johan know |
Re: update on progress page
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Re: update on progress page
Post your ideas in the CBM thread, qm might see them then.
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Re: update on progress page
There seems to be a bit of a misunderstanding on the rationale for making hammers unique. It was not intended to significantly address the tartarian problem (hopefully the new patch will allow that through GoR), the issue was the ubiquitousness of hammers. The game could not be competitively played without them, this greatly skewed pretender creation (the e3 factor alone was making many pretender chassis simply unusable in games without trading), was well as gem usage and research. Not to mention creating micromanagement for basically no reason.
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