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Re: Ending combat
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by dogscoff:
There are easier ways to implment escape: iii> A variation on B> really: Wrap the tactical map so that if you fly off the right hand side of the map you reappar on the left, asteroids style. It may not seem very realistic but you could argue that it's a 3D space and you've just done a huge loop the loop<hr></blockquote> Or you could make the tactical map floating. It's only so big, but the center of the map is kept centered on all the ships. Of course that'd allow cheating by sending small fast units to 'anchor' a couple corners. |
Re: Ending combat
Wraping wouldn't work so well..because the fleets would start *very* close to each other.
Phoenix-D |
Re: Ending combat
As an alternative to wrapping, I'd suggest eliminating the borders on tactical altogether. You could define the "center", and track ships' positions relative to it. Maybe allow you to leave combat at a certain distance away from the center.
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Re: Ending combat
My thought on "excape" or "decline" would be a item under "Orders". The selected ship or Group could be given escape orders and the success would be based on the AI decision to pursue and the relative speeds and weapons of the ships involved. Then again, I would not want to have to write the code for that option. Just a dream.
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