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-   -   Llamaserver and patch 3.26 (http://forum.shrapnelgames.com/showthread.php?t=46941)

Calahan January 19th, 2011 10:26 AM

Re: Llamaserver and patch 3.26
 
That was some good scaremongering Wraith. Trying to force your foes in all your games to panic and sumbit rushed turns as quickly as possible, just in case the llamaserver started rejecting them during a tantrum.

I don't know, some players really will do anything to win :rolleyes:

Executor January 19th, 2011 10:34 AM

Re: Llamaserver and patch 3.26
 
Huh, reminder emails aren't being sent it seems.

Awund January 19th, 2011 05:59 PM

Re: Llamaserver and patch 3.26
 
I received one 10 minutes after your post, so it works for me.

dehm January 24th, 2011 08:03 PM

Re: Llamaserver and patch 3.26
 
The llamaserver seems crashed at 21:50 without host nor execute... some problem?

dehm January 24th, 2011 08:09 PM

Re: Llamaserver and patch 3.26
 
It says:

Last updated at 21:50 GMT on Monday January 24th
Current time: 00:08 GMT

Corinthian January 24th, 2011 08:45 PM

Re: Llamaserver and patch 3.26
 
It had the same problem two days ago as I recall.

Korwin January 25th, 2011 03:41 AM

Re: Llamaserver and patch 3.26
 
Forced Hosting didn't work.
Hope I don't get two turns after reboot, or whatever needs to be done.

llamabeast January 25th, 2011 04:42 AM

Re: Llamaserver and patch 3.26
 
Yeah, this is caused when a game takes forever to host. It is a mysterious dominions bug that occasionally hosting takes infinite time, so the server gets stuck till I come and kill it. If I kill it it hosts again without using any 2h files so everyone stales. This normally works but obviously isn't ideal.

The game FirstBlood caused this delay, and the one a couple of days ago. I haven't checked but I suspect they rolled back to avoid the mass stale, and got the same problem again. Unfortunately while the bug remains there's no better solution than the current setup, so far as I can see. Well actually, it has just occurred to me that it would be better if the server gave up after 6 hours rather than waiting for me to come and kill it. Maybe I will try to implement that soon.

WraithLord January 25th, 2011 04:55 AM

Re: Llamaserver and patch 3.26
 
Perhaps it's a good time to report that I've noticed the following phenomena in two games I'm admining, GotM and YARG2 (in which rdonj is the real admin and I just help out with mundane stuff).
So, games seem to slip hosting by increments of 24h. It happened twice in GotM and IIRC twice in YARG2. I basically take note of that (using the admin log to make sure) and decrement the 24h but thought it may be prudent to share my observation.

If it happens again I can send a PM or email.

Amhazair January 25th, 2011 02:55 PM

Re: Llamaserver and patch 3.26
 
Same happened to Troubling Times, (once) but according to... someone* ... Llama(beast or server) added 24 hours during the patching to 3.26, so that was allegedly normal behaviour.

*Edit: the someone in question being Priestyman.


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