![]() |
Re: CBM 1.8 released
Quote:
|
Re: CBM 1.8 released
he's not sombre and he doesn't even sound like Sombre. Perhaps more CBM discussion and less uninformed invective?
|
Re: CBM 1.8 released
Quote:
|
Re: CBM 1.8 released
Quote:
But I'm not sure if QM checks this forum. I think he does. But posting at the other forum does get a quicker reply. (And it makes it easier for him. He doesn't have to search all over the place for bugposts). |
Re: CBM 1.8 released
Just for anyone reading this, feedback is more likely to come to qm's attention at the link Wraithlord provided. If you're afraid to post there, well, he might drop by here, but don't whine about your suggestions not being addressed.
|
Re: CBM 1.8 released
Astral serpent - not astral anymore?
Crystal heart - not astral anymore? Doesnt the word LORE ring any bells for QM, I wonder. I hope more people keep hosting 1.6 |
Re: CBM 1.8 released
I believe that most of the low-end crosspath item changes are in order to make them worth forging without hammers. QM is actually much more concerned with theme than balance, and has resisted a lot of suggestions for thematic reasons, such as Ulm magic path buffs or drain immune iron priests in MA.
Frankly, the way people get on a ridiculously high horse over changes they don't immediately agree with or understand baffles me. Maybe you should try asking for the reasoning behind them and THEN decide whether you agree/disagree? On top of that, editing CBM is obscenely easy if you know how to type and read the dom3 mod manual, so if you like parts of the mod but not others then you can easily customize it. |
Re: CBM 1.8 released
What if I can't read? Discrimination!
|
Re: CBM 1.8 released
Quote:
|
Re: CBM 1.8 released
Quote:
|
All times are GMT -4. The time now is 10:18 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.