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Re: Question about Bless bonuses...
If the wiki only lists base stats of the units, and it likely does, it would need some way of calculating the protection and other things. Aside from looking in-game, the Dom3 DB is the closest thing, since it uses base tables to calculate how a unit actually looks like, so it is not off by a whole lot even in the case of protection. The other formulas there are exact.
The DB can also be modified to match a mod by making a copy and then switching base table values to match a mod and look at the final result. |
Re: Question about Bless bonuses...
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Ps: it came to my attention that the armor/weapon data hasn't been uploaded to the wiki database yet. So, I have asked Lch what I can do to help. If Wolfsbane also acquires the database schema from Lch, we can do some more work on this. Perhaps even add the cap only units to the nation lists. (Else, that will have to be done by hand). But that also has a problem, protection is reasonably hard to determine. It uses some algorithms which are not entirely understood (by me at least, don't know if the information on the wiki is correct, have not looked at it this year.). And then you have base prot, body prot and head prot. But I'm sure that using the information in the Helpful Dom3 DB and the wiki will make it easy to do. Edit: looked at the protection page. Well, that will not be to hard to implement. Of course there is the problem of having two pieces of body armor, but I don't know if there are base units that have this. |
Re: Question about Bless bonuses...
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Re: Question about Bless bonuses...
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Granted, once done, that wouldn't have to be a competing site. |
Re: Question about Bless bonuses...
The armor calc equation appears to be this, for what it's worth:
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v3 = sub_506D90(a1, 1); //get overall protection, still dunno head/body mechanics Code:
v3 = 2 * sub_506D90(a1, 2); //this and the following 2 lines appear to be calc for head/body/extra prot from bracerish stuff? Code:
v1 = 0; |
Re: Question about Bless bonuses...
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Just as a lot of information about domes is missing. |
Re: Question about Bless bonuses...
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And you should have seen the work AncientHistory was doing. (Dunno if he ever finished, got to check that). |
Re: Question about Bless bonuses...
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Re: Question about Bless bonuses...
Just a disassembler, the "c" code is only pseudo-code. But ya, it's no wonder you guys could never brute force the equation. haha
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Re: Question about Bless bonuses...
That armor calculation looks correct. I had it somewhere sometime, but either I have lost the email, or just can't find it, or it was in some other venue.
In any case, the armors have hidden attributes for leg and arm protection, which were later not implemented, but which enter into the calculations, which results in all those mysterious additions and multipliers, but which end up with the body prot values we know. The interactions between natural protection, earth magic and so on are then factored in and it's adjusted, so that full earth magic and natural prot are not added. That's because if they were, high natural protection units would become invulnerable to anything other than armor negating weapons or something that did times x multiplied damage against them (with high strength). |
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