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-   -   Question about orders and defending (http://forum.shrapnelgames.com/showthread.php?t=47071)

Warhammer February 22nd, 2011 11:36 AM

Re: Question about orders and defending
 
But if you had multiple commanders... That's just nasty, blood hunt while boosting the tax to 200%. Eyouch.

Stavis_L February 22nd, 2011 11:44 AM

Re: Question about orders and defending
 
Quote:

Originally Posted by Warhammer (Post 771643)
But if you had multiple commanders... That's just nasty, blood hunt while boosting the tax to 200%. Eyouch.

Unless your commander has blood levels, if you're just looking to bump the unrest as much as possible you're probably better off pillaging (which will net you some extra gold vs. the blood slaves.)

Soyweiser February 22nd, 2011 12:01 PM

Re: Question about orders and defending
 
Quote:

Originally Posted by Stavis_L (Post 771644)
Quote:

Originally Posted by Warhammer (Post 771643)
But if you had multiple commanders... That's just nasty, blood hunt while boosting the tax to 200%. Eyouch.

Unless your commander has blood levels, if you're just looking to bump the unrest as much as possible you're probably better off pillaging (which will net you some extra gold vs. the blood slaves.)

True, but for blood nations a couple dozen additional blood slaves at the front lines can be a killer.

thejeff February 22nd, 2011 12:06 PM

Re: Question about orders and defending
 
Yeah, when sieging I'll generally pull troops off commanders who can do anything else useful. Preaching is most common, but reanimating works too. I just wasn't sure about blood hunting.
The unrest is just a side benefit. Refilling your slave stocks is more important.

JonBrave February 22nd, 2011 07:56 PM

Re: Question about orders and defending
 
Quote:

Originally Posted by thejeff (Post 771646)
but reanimating works too.

Sorry to be dumb, but could you explain just what you mean for "reanimating", please?

Soyweiser February 22nd, 2011 08:04 PM

Re: Question about orders and defending
 
Quote:

Originally Posted by JonBrave (Post 771674)
Quote:

Originally Posted by thejeff (Post 771646)
but reanimating works too.

Sorry to be dumb, but could you explain just what you mean for "reanimating", please?

Some nations can order their priest to reanimate the dead. Like MA Ermor.

And undead priests can always reanimate undead. Some nations get different kinds of undead. (LA Ctis, MA, and LA Ermor, Monkey nations).

There is more information in your manual.

JonBrave February 23rd, 2011 04:23 PM

Re: Question about orders and defending
 
>>There is more information in your manual.
That's always comforting to know.

I don't think I've come across this playing yet. I'm currently EA C'tis, I have undead magic and priests, I'm not sure that my priests are undead though...?

Kobal2 February 23rd, 2011 09:29 PM

Re: Question about orders and defending
 
Nope, only LA C'tis gets undead priests they can summon with era-specific spells. EA C'tis can only reanimate by summoning some undead commander (usually a Mound King or Black Servant) and making it their prophet; but AFAIK even then it can't revive the Tomb Chariots that make LA C'tis so kick ***, only the usual soulless/longdead/ghouls.

All ages of C'tis also get unique lizard skeletons/zombies whenever they reanimate soulless and longdeads (both in and out of battle) but they're nothing to write home about: just one more HP, a tiny bit of protection for the soulless and 2 points of MR for the longdead.

Soyweiser February 23rd, 2011 10:05 PM

Re: Question about orders and defending
 
Quote:

Originally Posted by JonBrave (Post 771736)
>>There is more information in your manual.
That's always comforting to know.

Well, there is a nice table about how much each level of priest summons. Sadly I don't have the page number here. (Manual in another room, to lazy to walk over to it an pick it up).

One thing that the manual is wrong about is that each priest level reanimates only 8 soulless, not 10.


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