.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Counter to flaming arrows... (http://forum.shrapnelgames.com/showthread.php?t=47107)

Baalz March 4th, 2011 11:46 AM

Re: Counter to flaming arrows...
 
Surprised nobody mentioned mass flight (or haste) as an archery counter. ;) Even if you can't manage to close to the archers immediately, tack on the already mentioned precision dropping spells and there will be as much friendly fire as not...

thejeff March 4th, 2011 11:53 AM

Re: Counter to flaming arrows...
 
Even a handful of 1st turn fliers (imps or some such) can lead to a lot of friendly fire and buy your troops a round or two to close.

Baalz March 4th, 2011 12:02 PM

Re: Counter to flaming arrows...
 
Quote:

Originally Posted by thejeff (Post 772390)
Even a handful of 1st turn fliers (imps or some such) can lead to a lot of friendly fire and buy your troops a round or two to close.

Yes, though an important point to keep in mind (for any less experienced players reading) is that archers 'lock' onto their targets the first round they act, so if you want to summon imps or swarms to pull the arrows you need to be defending so you act first. Otherwise the archers will continue to try to attack whatever targets they initially selected until those targets route. Also, this won't work if your enemy is targeting large enemies or cavalry or archers.

Soyweiser March 4th, 2011 02:14 PM

Re: Counter to flaming arrows...
 
Sound like a job for, Call of the winds. Awesome spell.

iRFNA March 4th, 2011 02:35 PM

Re: Counter to flaming arrows...
 
Or a well timed salvo of flying monkeys. Not to take the mage, but to take the troop commanders when the mage and troops are going to be attacking one of your provs that turn...

JonBrave March 4th, 2011 04:53 PM

Re: Counter to flaming arrows...
 
Quote:

Originally Posted by rcook12a (Post 772370)
Mist and Storm reduce precision so lots more arrows miss thier targets. Storm cuts precision in half and I forget how much Mist reduces precision but it has a similar affect on archers.
They won't stop the flaming part but missing arrows are better than those that hit.

Why won't they stop the flaming part?

Soyweiser March 4th, 2011 05:54 PM

Re: Counter to flaming arrows...
 
Quote:

Originally Posted by JonBrave (Post 772411)
Why won't they stop the flaming part?

Because!

thejeff March 4th, 2011 06:12 PM

Re: Counter to flaming arrows...
 
Quote:

Originally Posted by JonBrave (Post 772411)
Quote:

Originally Posted by rcook12a (Post 772370)
Mist and Storm reduce precision so lots more arrows miss thier targets. Storm cuts precision in half and I forget how much Mist reduces precision but it has a similar affect on archers.
They won't stop the flaming part but missing arrows are better than those that hit.

Why won't they stop the flaming part?

The arrows that hit you will still be flaming, there will just be less of them.
The arrows that miss, will also still be flaming, but that's OK since they didn't hit you.

JonBrave March 4th, 2011 07:30 PM

Re: Counter to flaming arrows...
 
Yes, but given the normal level of detail in this game, doesn't the storm/mist put the flames out on the arrows?

llamabeast March 4th, 2011 07:48 PM

Re: Counter to flaming arrows...
 
The storm puts out the flames on the people set on fire by the arrows. But not on the arrows themselves, no.


All times are GMT -4. The time now is 11:26 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.