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Re: what are the advantages of TCP/IP
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Richard:
To be honest I think TCP/IP is more a draw for folks who don't have SE:IV now because of that feature. Myself, and most turn based folks I know, really don't have the time to sit back and wait for turns to process in a live game.<hr></blockquote> I wonder if TCP/IP support will be stable enough to leave the client/host running for days(assuming you have a DSL or cable connection). If one can play like that, it's pretty much the same as PBW but with less hassle. You come to your computer, you see a new turn, you submit your orders -- the rest is taken care of by the game. No manual uploads/downloads. If the TCP/IP support can do that for me, I'll be quite happy about it http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: what are the advantages of TCP/IP
I might be able to play a TCP/IP game every so often, but for the most part I'll be sticking with PBW. I don't think adding TCP/IP will cut into the number of people using PBW, though I suppose time will tell on that. http://forum.shrapnelgames.com/images/icons/icon7.gif
Eric/LL PBW UI Guy |
Re: what are the advantages of TCP/IP
Huh, you know, you can actually save a TCP/IP game. http://forum.shrapnelgames.com/images/icons/icon7.gif
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Aub: I wonder if TCP/IP support will be stable enough to leave the client/host running for days(assuming you have a DSL or cable connection). If one can play like that, it's pretty much the same as PBW but with less hassle. You come to your computer, you see a new turn, you submit your orders -- the rest is taken care of by the game. No manual uploads/downloads. If the TCP/IP support can do that for me, I'll be quite happy about it http://forum.shrapnelgames.com/images/icons/icon7.gif <hr></blockquote> [ 04 December 2001: Message edited by: [K126]Mephisto ]</p> |
Re: what are the advantages of TCP/IP
Will the new TCP/IP allow for tactical combat against human players, then? That would be sweet.
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Re: what are the advantages of TCP/IP
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Kimball:
Will the new TCP/IP allow for tactical combat against human players, then? That would be sweet.<hr></blockquote> As of the current beta Version, no. No idea if he plans to change that. That would require some extensive rewrite of the code methinks. Currently TCP/IP is simultaneous tun based, but the game automagically handles the sending and receiving of game and player files, with a chat function thrown in for good measure. So anything you can't do in a sim turn game, you can't do in TCP/IP, ie. tactical combat. Geoschmo |
Re: what are the advantages of TCP/IP
Most of the older threads about TCP/IP broke down into two camps:
"We want TCP/IP!" vs. "Why would anyone want to play SE IV that way?" I don't expect to see any significant drop in the number of PBW players. |
Re: what are the advantages of TCP/IP
For most of us would love to paly TCP/IP when we can but since we usually can't PbW is what to do.
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Re: what are the advantages of TCP/IP
For most of us would love to paly TCP/IP when we can but since we usually can't PbW is what we will usually do.
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Re: what are the advantages of TCP/IP
Will the new TCP/IP allow for turn based based games or just simultaneaous? Either way, it sounds like this will make it a lot easier to play.
Also, does this allow games to be played directly over the internet, then, I assume? |
Re: what are the advantages of TCP/IP
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Kimball:
Will the new TCP/IP allow for turn based based games or just simultaneaous? Either way, it sounds like this will make it a lot easier to play. Also, does this allow games to be played directly over the internet, then, I assume?<hr></blockquote>Read my post below responding to your original question. http://forum.shrapnelgames.com/images/icons/icon7.gif Geoschmo |
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