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-   -   MA Mod Nation Combined Game - Testing Grounds - Finished (http://forum.shrapnelgames.com/showthread.php?t=47232)

ghoul31 March 28th, 2011 11:05 PM

Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
 
Pack1 works with 1.83, but it doesn't work with 1.6

Why don't we just use 1.83?

Huitochka March 29th, 2011 03:02 AM

Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
 
Pack 2, New Ulm.

don_Pablo March 29th, 2011 03:38 AM

Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
 
Shangri-La, if we playing Pack 2

Executor March 29th, 2011 06:26 PM

Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
 
Quote:

Originally Posted by nrasch (Post 774353)
Just tried the map pack 1 + cbm 1.6. Seems to be having issues loading both.... Keep getting an error. Anyone else confirm?

Huh, I missed that somehow.
Well that kinda makes the voting pointless, we stick with pack 2 than.

Sorry ghoul31, but I'm not in favor of CBM 1.83, too many changes for me, and seeing as how the only games I can play that don't have CBM 1.83 are the once I organize we stick with CBM 1.6.

NaivePhilosopher March 29th, 2011 08:35 PM

Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
 
I've been playing with the nation packs for a few days, and I have to say they've been awesome. I'd like to sign up as New Jomon, please.

attackdrone March 30th, 2011 05:25 AM

Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
 
I'd love to sign up for this game. If we're picking, put me down for Al-Nadim please.

I have checked, and Expanded Nations Pack is compatible with CBM 1.6 + EDM. Remember, you need to enable CBM and EDM first, then enable the Expanded Nations Pack. It will crash if you enable the Nations Pack first. I believe this is noted in the readme.

NaivePhilosopher March 30th, 2011 03:58 PM

Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
 
Hrm. While we're waiting, and on the CBM+EDM, note, perhaps someone can help me with some mod troubleshooting.

With CBM 1.6, EDM 1.2, and Expanded Nations Pack 2 enabled, when I load up a game as Jomon I have the option to recruit a whole bunch of EDM stuff for commanders, including Rocs, Treants, etc. It's definitely tied to EDM, as they don't appear when I disable the mod. The odd thing is, though, that this doesn't occur with CBM 1.83 and the Nation Pack, which has EDM 1.2 bundled in with it. It also doesn't seem to impact anyone but New Jomon.

So, something on my end, an odd mod conflict, or something else? Thoughts, suggestions?

llamabeast March 30th, 2011 04:12 PM

Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
 
Just a quick note that I'm about to fix a heap of clashy things. More later tonight...

llamabeast March 30th, 2011 05:49 PM

Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
 
Okay, I've fixed the Expanded Nations Packs / CBM clash. It turns out that CBM 1.6 and CBM 1.83 had the same problem - it was just a case of which mod you clicked on first. If you clicked on CBM after the nation pack it would crash! Well, now it works with any CBM regardless of what order you click in.

Also the issue you saw should be gone NaivePhilosopher.

Everyone make sure to download the new packs - v1.01.

NaivePhilosopher March 30th, 2011 07:03 PM

Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
 
Sadly it doesn't look like pack 1.01 fixed the problem. CBM 1.6+EDM+Nation Pack is still giving me the ability to recruit EDM summons as commanders (Roc, Grendelkin, Treant, True Fire Bird, Zmey, Ember Lord, Great Kraken, Male and Female Shishis, an Awakened Asynja, a Wild Ettin, Wendigo, and a Granite Cyclops, specifically, all for 0 gold and 1 resource). I'm not getting this problem with CBM 1.83+ENP, or CBM 1.6+ENP.

Perhaps it's something on my end, but if so I'm not quite sure how to repair the problem.


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