![]() |
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Pack1 works with 1.83, but it doesn't work with 1.6
Why don't we just use 1.83? |
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Pack 2, New Ulm.
|
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Shangri-La, if we playing Pack 2
|
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Quote:
Well that kinda makes the voting pointless, we stick with pack 2 than. Sorry ghoul31, but I'm not in favor of CBM 1.83, too many changes for me, and seeing as how the only games I can play that don't have CBM 1.83 are the once I organize we stick with CBM 1.6. |
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
I've been playing with the nation packs for a few days, and I have to say they've been awesome. I'd like to sign up as New Jomon, please.
|
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
I'd love to sign up for this game. If we're picking, put me down for Al-Nadim please.
I have checked, and Expanded Nations Pack is compatible with CBM 1.6 + EDM. Remember, you need to enable CBM and EDM first, then enable the Expanded Nations Pack. It will crash if you enable the Nations Pack first. I believe this is noted in the readme. |
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Hrm. While we're waiting, and on the CBM+EDM, note, perhaps someone can help me with some mod troubleshooting.
With CBM 1.6, EDM 1.2, and Expanded Nations Pack 2 enabled, when I load up a game as Jomon I have the option to recruit a whole bunch of EDM stuff for commanders, including Rocs, Treants, etc. It's definitely tied to EDM, as they don't appear when I disable the mod. The odd thing is, though, that this doesn't occur with CBM 1.83 and the Nation Pack, which has EDM 1.2 bundled in with it. It also doesn't seem to impact anyone but New Jomon. So, something on my end, an odd mod conflict, or something else? Thoughts, suggestions? |
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Just a quick note that I'm about to fix a heap of clashy things. More later tonight...
|
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Okay, I've fixed the Expanded Nations Packs / CBM clash. It turns out that CBM 1.6 and CBM 1.83 had the same problem - it was just a case of which mod you clicked on first. If you clicked on CBM after the nation pack it would crash! Well, now it works with any CBM regardless of what order you click in.
Also the issue you saw should be gone NaivePhilosopher. Everyone make sure to download the new packs - v1.01. |
Re: New MA Mod Combined Game - Testing Grounds - Sign Ups
Sadly it doesn't look like pack 1.01 fixed the problem. CBM 1.6+EDM+Nation Pack is still giving me the ability to recruit EDM summons as commanders (Roc, Grendelkin, Treant, True Fire Bird, Zmey, Ember Lord, Great Kraken, Male and Female Shishis, an Awakened Asynja, a Wild Ettin, Wendigo, and a Granite Cyclops, specifically, all for 0 gold and 1 resource). I'm not getting this problem with CBM 1.83+ENP, or CBM 1.6+ENP.
Perhaps it's something on my end, but if so I'm not quite sure how to repair the problem. |
All times are GMT -4. The time now is 03:23 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.