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Re: vs AI Tournament (Actually a Campaign)
The best way of having a multi national force in ww2 would be the Italian front.
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Re: vs AI Tournament (Actually a Campaign)
I'm in if you still need a player
Belgium '40 Normandy '44 could be used aswell... Russian civil war could be done if equipment is EXTREMELY limitated to fit the time period(tanks, MGs, planes and guns, grunts are always grunts) |
Re: vs AI Tournament (Actually a Campaign)
For anyone even remotely interested in being involved in this you may want to get familiar with the April-June 1930 Soviet OOB as that is the units you will be building your Core Force from AND where the White forces, your main opposition, will be taken from. :D
I would also recommend getting familiar with the US, British and Japanese OOB's from the same time frame as these are the White Force allies. ;) |
Re: vs AI Tournament (Actually a Campaign)
[quote=Double_Deuce;774798]I originally ran something like this using winSPMBT but thought I might try a winSPWW2 version.
Basically it would be a multi-player team style Combat Campaign but all players would be on the same team and fight the AI. It is similar to Wulfir's Dynamic Campaigns in that each player will have a core force that they command through the entire campaign from battle to battle BUT the team will have a single overall objective managed on an operational level map. Sometimes I think. What good would be to combine a game like Panzer Campaigns is an operational level but the outcome of battles with SP. Something like Medieval Total War 2 for driving the strategy and tactics in battle. In this case you might choose a region, set up two opposing armies and create a situation. With the number of players could play at the division level with three battalions per player (team). Bone with 3 players per team, we have a division. The issue is creating the situation. There are war games which have been used for example in the second war and previous wars inclusive. I'm investigating to see if I can find material about it. With those games Zhukov for example envisioned that the Russian defense would collapse against a German attack, the Germans discovered that an attack on Normandy would put in a bind. So these games ended up being true. Now the funny thing is that we fight the little battles with SP. I think we can play historical campaigns or hypothetical. I believe with a hypothetical campaign would be greater the challenge. |
Re: vs AI Tournament (Actually a Campaign)
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Re: vs AI Tournament (Actually a Campaign)
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You can see some games I ran over the years where a few links still work; http://replay.waybackmachine.org/200...ll.com/ddmain/ http://replay.waybackmachine.org/200...imea/index.htm http://replay.waybackmachine.org/200...red_snow.shtml http://www.combat-campaigns.com/red_snow/ http://www.combat-campaigns.com/inde...oard,97.0.html http://www.combat-campaigns.com/spmbt/nato_wp/ |
Re: vs AI Tournament (Actually a Campaign)
I would go for any 1930's battle,whatever forces but you should concider the spanish civil war (SCW),there's alot potential there on both sides being very nearly equal and different strategies that would be used:)
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Re: vs AI Tournament (Actually a Campaign)
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Then see these links for more time to see how organized these campaigns. |
Re: vs AI Tournament (Actually a Campaign)
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Re: vs AI Tournament (Actually a Campaign)
I would go for any battle in any period lol!
Sure a few ones have more toys than others... |
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