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Re: That Crazy AI
Make sure you have no double spaces before those ships, and also try checking to make sure that the ConstructVehicle file has those ship types included for the AI state it is in.
The frieghter is a simple fix, the primary ability determines which type of hull is used. Cargo - freighter, Launch/recover Fighters - carrier, and Colonize xxx - Colony ship - can do all kinds of fun stuff with those, although they don't always work well for the AI. |
Re: That Crazy AI
Ha, I got it. Turns out that when I tried to make the AI build at least one cargo storage unit on each ship it started thinking that all hulls were freighters. http://forum.shrapnelgames.com/images/icons/icon9.gif
Anyone got a good cold remedy? I can't even see straight to type. Darn those kids! They give dad everything. |
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