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Re: A Few Questions From a Newb
Yeah, in general I find the demon lords to be pretty underwhelming as SC's; probably the best SC chassis in blood is the Lord of Ill-earth.
That said all the blood 9 troop summons are incredibly good, as long as you use the right ones for your situation. Given that, once you have a healthy blood income I found it a better idea to focus on the leader summons that will give you the best battlefield magics to work along with your current choice of demon troops. |
Re: A Few Questions From a Newb
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Under no circumstances should you empower the fallen angel in astral... with just astral one he'd be magic duel bait, and that would just serve to make it more vulnerable to getting killed (well, in multiplayer anyway. The AI is generally not intelligent enough to take advantage of that weakness). Fire shield is a much safer bet, and yes it works as you said. I'm not sure about the dark fire sword offhand, so I can't help you there. The astral armor is the armor of virtue, and what it does is whenever your commander takes damage in battle, it teleports him to your capital (as per Returning). It does indeed cause awe as well. Brands factor in strength and etc to the point where they do a normal attack, but the AoE attack they cause in addition to the sword swing are unaffected by your commander's stats. Jade armor and boots of quickness are your choices for quickness gear. As for what sorts of equipment to use, that's all situational depending on what you're facing. There's some things that are pretty universal though. Antimagic amulets are almost a necessity to have on everything that dares call itself an SC. And luck is very popular, as a form of limited immunity. Beyond that there's no one blueprint that can be given. Sometuimes you need elemental immunities, sometimes you need that one weapon that will let you kill the enemy SC. Eye shields are almost always useful, but sometimes it's more important to have high parry or an air shield or the like. As far as shields go though, generally golden shields, eye shields, vine shields, charcoal shields, and lead shields are the most versatile. |
Re: A Few Questions From a Newb
U can "get" recuperation by getting a healer unit, such as summoning a faerie queen, or choosing some pretender with that ability like the mother of serpents, or play arco or forge the chalice.
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Re: A Few Questions From a Newb
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Re: A Few Questions From a Newb
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Re: A Few Questions From a Newb
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As far as Riches from Beneath is concerned, I've cast it once and it more than doubles your resource production. |
Re: A Few Questions From a Newb
Another question for you guys.
I'm playing Middle Age Marignon, and I'm trying to get a Grand Master (who has Fire 4 and lots of Fire Gems) to cast Flaming Arrows at the beginning of a battle, but he refuses to do do, despite the fact that I've set up everything in his orders etc. Now, I know the spell inflicts a hundred fatigue, but is there a problem with that particularly? I don't have him doing anything before or after casting Flaming Arrows, so what's up? If a spell inflicts more than a hundred fatique (through encumbrance etc.) will the mage refuse to cast it, or something to that effect? |
Re: A Few Questions From a Newb
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Re: A Few Questions From a Newb
Almost certainly, if you've scripted it, the AI has decided that the enemy force isn't worth wasting gems on.
Try fighting a bigger army. If that doesn't work, or if you're already facing a serious threat, lots of troops & enemy mages, there may be more complicated going on. Let us know. |
Re: A Few Questions From a Newb
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The Grand Master is doing what my other mages are doing, which is casting Flare or Fireball and then switching to Holy Pyre and Falling Fires when the enemy gets within range. Anyway, it may well be that the AI has decided it's not worth expending the gems because I've been fighting small and medium-sized armies. If it still doesn't work when I'm fighting larger armies, I'll post again. Thanks for the help guys. :) |
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